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authortruelight <truelight@openttd.org>2007-06-11 13:38:11 +0000
committertruelight <truelight@openttd.org>2007-06-11 13:38:11 +0000
commit4cd71ef4fe098486744d13643ea7cf77d938e5c8 (patch)
tree2a0bd663d5cf57d1410220f8083c018e6b10b0ac /src/blitter/blitter.hpp
parent37ee35df075d492f632588cf9fadd20e424e4305 (diff)
downloadopenttd-4cd71ef4fe098486744d13643ea7cf77d938e5c8.tar.xz
(svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making fonts look weird
Diffstat (limited to 'src/blitter/blitter.hpp')
-rw-r--r--src/blitter/blitter.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp
index 4920da426..1114dbf58 100644
--- a/src/blitter/blitter.hpp
+++ b/src/blitter/blitter.hpp
@@ -35,6 +35,8 @@ public:
int pitch; ///< The pitch of the destination buffer
};
+ typedef void *AllocatorProc(size_t size);
+
/**
* Get the screen depth this blitter works for.
* This is either: 8, 16, 24 or 32.
@@ -49,7 +51,7 @@ public:
/**
* Convert a sprite from the loader to our own format.
*/
- virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
+ virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
virtual ~Blitter() { }
};