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author | truelight <truelight@openttd.org> | 2007-06-13 10:31:40 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-06-13 10:31:40 +0000 |
commit | e7221d1fa93229b8a56a84155bf20930c7b5d2aa (patch) | |
tree | 98a70aa7bd079e3d0a506b21ae4262f53fdd811c /src/blitter/blitter.hpp | |
parent | 97b74fe4f205fc65fbc2e3933fd7cb4d08e8df33 (diff) | |
download | openttd-e7221d1fa93229b8a56a84155bf20930c7b5d2aa.tar.xz |
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
Diffstat (limited to 'src/blitter/blitter.hpp')
-rw-r--r-- | src/blitter/blitter.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp index b2e0edfe3..175533df6 100644 --- a/src/blitter/blitter.hpp +++ b/src/blitter/blitter.hpp @@ -49,6 +49,17 @@ public: virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0; /** + * Draw a colortable to the screen. This is: the color of the screen is read + * and is looked-up in the palette to match a new color, which then is put + * on the screen again. + * @param dst the destination pointer (video-buffer). + * @param width the width of the buffer. + * @param height the height of the buffer. + * @param pal the palette to use. + */ + virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0; + + /** * Convert a sprite from the loader to our own format. */ virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0; |