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authortruelight <truelight@openttd.org>2007-06-13 10:31:40 +0000
committertruelight <truelight@openttd.org>2007-06-13 10:31:40 +0000
commite7221d1fa93229b8a56a84155bf20930c7b5d2aa (patch)
tree98a70aa7bd079e3d0a506b21ae4262f53fdd811c /src/blitter/blitter.hpp
parent97b74fe4f205fc65fbc2e3933fd7cb4d08e8df33 (diff)
downloadopenttd-e7221d1fa93229b8a56a84155bf20930c7b5d2aa.tar.xz
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
Diffstat (limited to 'src/blitter/blitter.hpp')
-rw-r--r--src/blitter/blitter.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp
index b2e0edfe3..175533df6 100644
--- a/src/blitter/blitter.hpp
+++ b/src/blitter/blitter.hpp
@@ -49,6 +49,17 @@ public:
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
/**
+ * Draw a colortable to the screen. This is: the color of the screen is read
+ * and is looked-up in the palette to match a new color, which then is put
+ * on the screen again.
+ * @param dst the destination pointer (video-buffer).
+ * @param width the width of the buffer.
+ * @param height the height of the buffer.
+ * @param pal the palette to use.
+ */
+ virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
+
+ /**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;