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author | rubidium <rubidium@openttd.org> | 2011-12-08 19:37:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-08 19:37:33 +0000 |
commit | 61625e53c96572528745b79a63ba614b74c8f301 (patch) | |
tree | f748a6f1eb557f7466346597b167607d1ae75413 /src/blitter/base.hpp | |
parent | 8630e97b4f0d078ca492944f383790979b85f8c1 (diff) | |
download | openttd-61625e53c96572528745b79a63ba614b74c8f301.tar.xz |
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
Diffstat (limited to 'src/blitter/base.hpp')
-rw-r--r-- | src/blitter/base.hpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/blitter/base.hpp b/src/blitter/base.hpp index f52f414f1..0a761a156 100644 --- a/src/blitter/base.hpp +++ b/src/blitter/base.hpp @@ -173,11 +173,10 @@ public: /** * Called when the 8bpp palette is changed; you should redraw all pixels on the screen that - * are equal to the 8bpp palette indexes 'start' to 'start + count'. - * @param start The start index in the 8bpp palette. - * @param count The amount of indexes that are (possible) changed. + * are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'. + * @param palette The new palette. */ - virtual void PaletteAnimate(uint start, uint count) = 0; + virtual void PaletteAnimate(const Palette &palette) = 0; /** * Check if the blitter uses palette animation at all. |