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authorfrosch <frosch@openttd.org>2012-02-25 17:39:34 +0000
committerfrosch <frosch@openttd.org>2012-02-25 17:39:34 +0000
commit058017e178ada5d35a9b04676c392b8696965f71 (patch)
tree777a8144bc18cdb5d18f699da10bfbdac37b2881 /src/blitter/8bpp_optimized.cpp
parentdac51654fe78a02fa744b72979658bbee2e14ef6 (diff)
downloadopenttd-058017e178ada5d35a9b04676c392b8696965f71.tar.xz
(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.
Diffstat (limited to 'src/blitter/8bpp_optimized.cpp')
-rw-r--r--src/blitter/8bpp_optimized.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
index acef6949e..77fc36576 100644
--- a/src/blitter/8bpp_optimized.cpp
+++ b/src/blitter/8bpp_optimized.cpp
@@ -141,6 +141,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro
* and the memory usage is quite low. */
static ReusableBuffer<byte> temp_buffer;
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
+ memset(temp_dst, 0, sizeof(*temp_dst));
byte *dst = temp_dst->data;
/* Make the sprites per zoom-level */