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author | frosch <frosch@openttd.org> | 2012-02-25 17:39:34 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-02-25 17:39:34 +0000 |
commit | 058017e178ada5d35a9b04676c392b8696965f71 (patch) | |
tree | 777a8144bc18cdb5d18f699da10bfbdac37b2881 /src/blitter/8bpp_optimized.cpp | |
parent | dac51654fe78a02fa744b72979658bbee2e14ef6 (diff) | |
download | openttd-058017e178ada5d35a9b04676c392b8696965f71.tar.xz |
(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels.
Diffstat (limited to 'src/blitter/8bpp_optimized.cpp')
-rw-r--r-- | src/blitter/8bpp_optimized.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp index acef6949e..77fc36576 100644 --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -141,6 +141,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro * and the memory usage is quite low. */ static ReusableBuffer<byte> temp_buffer; SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory); + memset(temp_dst, 0, sizeof(*temp_dst)); byte *dst = temp_dst->data; /* Make the sprites per zoom-level */ |