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authorbelugas <belugas@openttd.org>2008-02-09 03:12:05 +0000
committerbelugas <belugas@openttd.org>2008-02-09 03:12:05 +0000
commitcebb86777ab56559938a51bfdb2a3188eb427d08 (patch)
treec25cef20252d4f79dcaeff2a6dcf6fd23f201927 /src/blitter/8bpp_optimized.cpp
parenta782ab3903891f414408556e87e1e94ca2cfc5a3 (diff)
downloadopenttd-cebb86777ab56559938a51bfdb2a3188eb427d08.tar.xz
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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