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authortruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
committertruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
commit1c4760ee06fb632d27648175f7bab433b32c1892 (patch)
treeaacf68dc44607bc64afffcb18f3bcbf65d05d654 /src/blitter/8bpp_base.hpp
parent9ad02c11c62bec4027f36fadbab9d81180dc2721 (diff)
downloadopenttd-1c4760ee06fb632d27648175f7bab433b32c1892.tar.xz
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
Diffstat (limited to 'src/blitter/8bpp_base.hpp')
-rw-r--r--src/blitter/8bpp_base.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/blitter/8bpp_base.hpp b/src/blitter/8bpp_base.hpp
index 3b313bb30..f189ffdcf 100644
--- a/src/blitter/8bpp_base.hpp
+++ b/src/blitter/8bpp_base.hpp
@@ -23,6 +23,8 @@ public:
/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
+ /* virtual */ void PaletteAnimate(uint start, uint count);
+ /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
};
#endif /* BLITTER_8BPP_BASE_HPP */