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author | Patric Stout <truebrain@openttd.org> | 2021-03-25 23:51:37 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | d0ed656fd117d69410fa4691f80f8ceeb3d90496 (patch) | |
tree | f07e1a133274eb65e579601ae0e504e3c4d7cc55 /src/blitter/40bpp_anim.cpp | |
parent | 13a52644381b5b4f2f7122d81fee9fb95cc5337a (diff) | |
download | openttd-d0ed656fd117d69410fa4691f80f8ceeb3d90496.tar.xz |
Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.
This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
Diffstat (limited to 'src/blitter/40bpp_anim.cpp')
0 files changed, 0 insertions, 0 deletions