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author | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
commit | 4c84d13454414b84b72540265b793aeec938cdd3 (patch) | |
tree | a69300b5060379854a96a10bbe1fa786011403dc /src/blitter/32bpp_sse2.hpp | |
parent | 78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (diff) | |
download | openttd-4c84d13454414b84b72540265b793aeec938cdd3.tar.xz |
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
Diffstat (limited to 'src/blitter/32bpp_sse2.hpp')
-rw-r--r-- | src/blitter/32bpp_sse2.hpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/blitter/32bpp_sse2.hpp b/src/blitter/32bpp_sse2.hpp index 0e11510cf..a0ed74cdb 100644 --- a/src/blitter/32bpp_sse2.hpp +++ b/src/blitter/32bpp_sse2.hpp @@ -73,9 +73,11 @@ typedef union ALIGN(16) um128i { srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \ } -/** The SSE2 32 bpp blitter (without palette animation). */ -class Blitter_32bppSSE2 : public Blitter_32bppSimple { +/** Base methods for 32bpp SSE blitters. */ +class Blitter_32bppSSE_Base { public: + virtual ~Blitter_32bppSSE_Base() {} + struct MapValue { uint8 m; uint8 v; @@ -108,12 +110,23 @@ public: byte data[]; ///< Data, all zoomlevels. }; + Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + virtual Colour AdjustBrightness(Colour colour, uint8 brightness) = 0; +}; + +/** The SSE2 32 bpp blitter (without palette animation). */ +class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base { +public: virtual Colour AdjustBrightness(Colour colour, uint8 brightness); - Colour ReallyAdjustBrightness(Colour colour, uint8 brightness); + static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - template <BlitterMode mode, ReadMode read_mode, BlockType bt_last> + template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); - /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); + + /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { + return Blitter_32bppSSE_Base::Encode(sprite, allocator); + } + /* virtual */ const char *GetName() { return "32bpp-sse2"; } }; |