diff options
author | smatz <smatz@openttd.org> | 2008-06-10 17:28:37 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2008-06-10 17:28:37 +0000 |
commit | 4ce73a679c850a77238fbcfe8a32df97e1fd3e58 (patch) | |
tree | 9b86c3dfce63438b38fa8e9dd9532b8880cf12bb /src/blitter/32bpp_optimized.cpp | |
parent | 199b3d7886ad7ca96d2a0cbb79276f40f812d09b (diff) | |
download | openttd-4ce73a679c850a77238fbcfe8a32df97e1fd3e58.tar.xz |
(svn r13445) -Codechange: make 32bpp_optimized blitter ~10-20% faster in drawing (depends on architecture and compiler)
Diffstat (limited to 'src/blitter/32bpp_optimized.cpp')
-rw-r--r-- | src/blitter/32bpp_optimized.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp index c0958b0e9..b113ed0dc 100644 --- a/src/blitter/32bpp_optimized.cpp +++ b/src/blitter/32bpp_optimized.cpp @@ -10,7 +10,7 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized; -void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) +template <BlitterMode mode, ZoomLevel zoom> inline void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp) { const SpriteLoader::CommonPixel *src, *src_line; uint32 *dst, *dst_line; @@ -66,6 +66,27 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, } } +template <BlitterMode mode> inline void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, ZoomLevel zoom) +{ + switch (zoom) { + default: NOT_REACHED(); + case ZOOM_LVL_NORMAL: Draw<mode, ZOOM_LVL_NORMAL>(bp); return; + case ZOOM_LVL_OUT_2X: Draw<mode, ZOOM_LVL_OUT_2X>(bp); return; + case ZOOM_LVL_OUT_4X: Draw<mode, ZOOM_LVL_OUT_4X>(bp); return; + case ZOOM_LVL_OUT_8X: Draw<mode, ZOOM_LVL_OUT_8X>(bp); return; + } +} + +void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) +{ + switch (mode) { + default: NOT_REACHED(); + case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return; + case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return; + case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return; + } +} + Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; |