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authortruelight <truelight@openttd.org>2007-06-19 17:32:01 +0000
committertruelight <truelight@openttd.org>2007-06-19 17:32:01 +0000
commitbd215277b50dff746c241d4c460ab7a57a702934 (patch)
tree33556938d0115921d2b6ba8772cef143498a7379 /src/blitter/32bpp_base.hpp
parentbf0be8f0bc68c91ce9604d3b637d9b1b7ca841f8 (diff)
downloadopenttd-bd215277b50dff746c241d4c460ab7a57a702934.tar.xz
(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)
Diffstat (limited to 'src/blitter/32bpp_base.hpp')
-rw-r--r--src/blitter/32bpp_base.hpp90
1 files changed, 86 insertions, 4 deletions
diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp
index 66d7e7529..5eeb8b902 100644
--- a/src/blitter/32bpp_base.hpp
+++ b/src/blitter/32bpp_base.hpp
@@ -26,10 +26,92 @@ public:
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
- static inline uint32 LookupColourInPalette(uint8 index) {
- #define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
- if (index == 0) return 0x00000000;
- return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
+ /**
+ * Compose a colour based on RGB values.
+ */
+ static inline uint ComposeColour(uint a, uint r, uint g, uint b)
+ {
+ return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
+ }
+
+ /**
+ * Look up the colour in the current palette.
+ **/
+ static inline uint32 LookupColourInPalette(uint8 index)
+ {
+ if (index == 0) return 0x00000000; // Full transparent pixel */
+ return ComposeColour(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
+ }
+
+ /**
+ * Compose a colour based on RGBA values and the current pixel value.
+ */
+ static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current)
+ {
+ uint cr, cg, cb;
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColour(0xFF,
+ (r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+ }
+
+ /**
+ * Compose a colour based on Pixel value, alpha value, and the current pixel value.
+ */
+ static inline uint ComposeColourPA(uint colour, uint a, uint current)
+ {
+ uint r, g, b, cr, cg, cb;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColour(0xFF,
+ (r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+ }
+
+ /**
+ * Make a pixel looks like it is transparent.
+ * @param colour the colour already on the screen.
+ * @param amount the amount of transparency, times 100.
+ * @return the new colour for the screen.
+ */
+ static inline uint MakeTransparent(uint colour, uint amount)
+ {
+ uint r, g, b;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+
+ return ComposeColour(0xFF, r * amount / 100, g * amount / 100, b * amount / 100);
+ }
+
+ /**
+ * Make a colour grey-based.
+ * @param colour the colour to make grey.
+ * @return the new colour, now grey.
+ */
+ static inline uint MakeGrey(uint colour)
+ {
+ uint r, g, b;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+
+ /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
+ * divide by it to normalize the value to a byte again. See heightmap.cpp for
+ * information about the formula. */
+ colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
+
+ return ComposeColour(0xFF, colour, colour, colour);
}
};