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authortruelight <truelight@openttd.org>2007-09-09 21:56:52 +0000
committertruelight <truelight@openttd.org>2007-09-09 21:56:52 +0000
commit3de2c716df8c6670078ac1528ce87ec9aa711cc8 (patch)
tree3628ae991fa6f1b731d7c53d8e543a7a18dada9e /src/blitter/32bpp_base.hpp
parent634aba16a746d300e0b65b93617ae49c6739d5f3 (diff)
downloadopenttd-3de2c716df8c6670078ac1528ce87ec9aa711cc8.tar.xz
(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
Diffstat (limited to 'src/blitter/32bpp_base.hpp')
-rw-r--r--src/blitter/32bpp_base.hpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp
index 3fce0951a..51afea336 100644
--- a/src/blitter/32bpp_base.hpp
+++ b/src/blitter/32bpp_base.hpp
@@ -48,15 +48,19 @@ public:
*/
static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current)
{
+ if (a == 0) return current;
+ if (a >= 255) return ComposeColour(0xFF, r, g, b);
+
uint cr, cg, cb;
cr = GB(current, 16, 8);
cg = GB(current, 8, 8);
cb = GB(current, 0, 8);
+ /* The 256 is wrong, it should be 255, but 256 is much faster... */
return ComposeColour(0xFF,
- (r * a + cr * (255 - a)) / 255,
- (g * a + cg * (255 - a)) / 255,
- (b * a + cb * (255 - a)) / 255);
+ (r * a + cr * (256 - a)) / 256,
+ (g * a + cg * (256 - a)) / 256,
+ (b * a + cb * (256 - a)) / 256);
}
/**
@@ -64,24 +68,28 @@ public:
*/
static inline uint ComposeColourPA(uint colour, uint a, uint current)
{
+ if (a == 0) return current;
+ if (a >= 255) return (colour | 0xFF000000);
+
uint r, g, b, cr, cg, cb;
- r = GB(colour, 16, 8);
- g = GB(colour, 8, 8);
- b = GB(colour, 0, 8);
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
cr = GB(current, 16, 8);
cg = GB(current, 8, 8);
cb = GB(current, 0, 8);
+ /* The 256 is wrong, it should be 255, but 256 is much faster... */
return ComposeColour(0xFF,
- (r * a + cr * (255 - a)) / 255,
- (g * a + cg * (255 - a)) / 255,
- (b * a + cb * (255 - a)) / 255);
+ (r * a + cr * (256 - a)) / 256,
+ (g * a + cg * (256 - a)) / 256,
+ (b * a + cb * (256 - a)) / 256);
}
/**
* Make a pixel looks like it is transparent.
* @param colour the colour already on the screen.
- * @param amount the amount of transparency, times 100.
+ * @param amount the amount of transparency, times 256.
* @return the new colour for the screen.
*/
static inline uint MakeTransparent(uint colour, uint amount)
@@ -91,7 +99,7 @@ public:
g = GB(colour, 8, 8);
b = GB(colour, 0, 8);
- return ComposeColour(0xFF, r * amount / 100, g * amount / 100, b * amount / 100);
+ return ComposeColour(0xFF, r * amount / 256, g * amount / 256, b * amount / 256);
}
/**