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author | rubidium <rubidium@openttd.org> | 2011-12-08 19:37:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-08 19:37:33 +0000 |
commit | 61625e53c96572528745b79a63ba614b74c8f301 (patch) | |
tree | f748a6f1eb557f7466346597b167607d1ae75413 /src/blitter/32bpp_base.cpp | |
parent | 8630e97b4f0d078ca492944f383790979b85f8c1 (diff) | |
download | openttd-61625e53c96572528745b79a63ba614b74c8f301.tar.xz |
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
Diffstat (limited to 'src/blitter/32bpp_base.cpp')
-rw-r--r-- | src/blitter/32bpp_base.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp index 01b3c7d6e..25f572043 100644 --- a/src/blitter/32bpp_base.cpp +++ b/src/blitter/32bpp_base.cpp @@ -136,7 +136,7 @@ int Blitter_32bppBase::BufferSize(int width, int height) return width * height * sizeof(uint32); } -void Blitter_32bppBase::PaletteAnimate(uint start, uint count) +void Blitter_32bppBase::PaletteAnimate(const Palette &palette) { /* By default, 32bpp doesn't have palette animation */ } |