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author | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
commit | 4c84d13454414b84b72540265b793aeec938cdd3 (patch) | |
tree | a69300b5060379854a96a10bbe1fa786011403dc /src/blitter/32bpp_anim_sse4.hpp | |
parent | 78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (diff) | |
download | openttd-4c84d13454414b84b72540265b793aeec938cdd3.tar.xz |
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
Diffstat (limited to 'src/blitter/32bpp_anim_sse4.hpp')
-rw-r--r-- | src/blitter/32bpp_anim_sse4.hpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/blitter/32bpp_anim_sse4.hpp b/src/blitter/32bpp_anim_sse4.hpp new file mode 100644 index 000000000..90aec22d8 --- /dev/null +++ b/src/blitter/32bpp_anim_sse4.hpp @@ -0,0 +1,47 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */ + +#ifndef BLITTER_32BPP_SSE4_ANIM_HPP +#define BLITTER_32BPP_SSE4_ANIM_HPP + +#ifdef WITH_SSE + +#include "32bpp_anim.hpp" +#include "32bpp_sse4.hpp" + +#undef MARGIN_THRESHOLD +#define MARGIN_THRESHOLD 4 + +/** The SSE4 32 bpp blitter with palette animation. */ +class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base { +private: + +public: + template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last> + /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); + /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); + /* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness); + /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { + return Blitter_32bppSSE_Base::Encode(sprite, allocator); + } + + /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; } +}; + +/** Factory for the SSE4 32 bpp blitter (with palette animation). */ +class FBlitter_32bppSSE4_Anim: public BlitterFactory { +public: + FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {} + /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); } +}; + +#endif /* WITH_SSE */ +#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */ |