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author | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 23:52:13 +0000 |
commit | 4c84d13454414b84b72540265b793aeec938cdd3 (patch) | |
tree | a69300b5060379854a96a10bbe1fa786011403dc /src/blitter/32bpp_anim.hpp | |
parent | 78df732a7b7e987b66c85eeb243ce5e0dd59d3a6 (diff) | |
download | openttd-4c84d13454414b84b72540265b793aeec938cdd3.tar.xz |
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
Diffstat (limited to 'src/blitter/32bpp_anim.hpp')
-rw-r--r-- | src/blitter/32bpp_anim.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index db5d614a0..e707c4437 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -15,8 +15,8 @@ #include "32bpp_optimized.hpp" /** The optimised 32 bpp blitter with palette animation. */ -class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized { -private: +class Blitter_32bppAnim : public Blitter_32bppOptimized { +protected: uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation int anim_buf_width; ///< The width of the animation buffer. int anim_buf_height; ///< The height of the animation buffer. |