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authorsmatz <smatz@openttd.org>2008-06-18 16:48:58 +0000
committersmatz <smatz@openttd.org>2008-06-18 16:48:58 +0000
commit29985b768c5c9f5a92dc67e9b70626f3e6b9ff06 (patch)
tree74ebc46ae805dadccfc1057266b9f5f85873da3f /src/blitter/32bpp_anim.cpp
parentcc2f9187cced720c32f5d0000407f912af042b0b (diff)
downloadopenttd-29985b768c5c9f5a92dc67e9b70626f3e6b9ff06.tar.xz
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
Diffstat (limited to 'src/blitter/32bpp_anim.cpp')
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