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authorpeter1138 <peter1138@openttd.org>2011-12-24 23:33:45 +0000
committerpeter1138 <peter1138@openttd.org>2011-12-24 23:33:45 +0000
commit3ef77e55c5d552a58555f3d5eb7b7079b537fff3 (patch)
tree4a5d1131661b9fb4e94bf9409f089dae84f65f6e /src/blitter/32bpp_anim.cpp
parentdc497258d68ebcd19f4e2512e7255aca344bfff0 (diff)
downloadopenttd-3ef77e55c5d552a58555f3d5eb7b7079b537fff3.tar.xz
(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
Diffstat (limited to 'src/blitter/32bpp_anim.cpp')
-rw-r--r--src/blitter/32bpp_anim.cpp85
1 files changed, 45 insertions, 40 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp
index bb14d4608..c35713058 100644
--- a/src/blitter/32bpp_anim.cpp
+++ b/src/blitter/32bpp_anim.cpp
@@ -25,27 +25,27 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
const SpriteData *src = (const SpriteData *)bp->sprite;
const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
- const uint8 *src_n = (const uint8 *)(src->data + src->offset[zoom][1]);
+ const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
for (uint i = bp->skip_top; i != 0; i--) {
src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
- src_n += *(const uint32 *)src_n;
+ src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
}
uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
- uint8 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
+ uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
const byte *remap = bp->remap; // store so we don't have to access it via bp everytime
for (int y = 0; y < bp->height; y++) {
uint32 *dst_ln = dst + bp->pitch;
- uint8 *anim_ln = anim + this->anim_buf_width;
+ uint16 *anim_ln = anim + this->anim_buf_width;
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_px++;
- const uint8 *src_n_ln = src_n + *(const uint32 *)src_n;
- src_n += 4;
+ const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
+ src_n += 2;
uint32 *dst_end = dst + bp->skip_left;
@@ -106,9 +106,9 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
*dst = src_px->data;
*anim = 0;
} else {
- uint r = remap[m];
- *anim = r;
- if (r != 0) *dst = this->LookupColourInPalette(r);
+ uint r = remap[GB(m, 0, 8)];
+ *anim = r | (m & 0xFF00);
+ if (r != 0) *dst = this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8));
}
anim++;
dst++;
@@ -122,9 +122,9 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
*anim = 0;
} else {
- uint r = remap[m];
+ uint r = remap[GB(m, 0, 8)];
*anim = 0;
- if (r != 0) *dst = ComposeColourPANoCheck(this->LookupColourInPalette(r), src_px->a, *dst);
+ if (r != 0) *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(r), GB(m, 8, 8)), src_px->a, *dst);
}
anim++;
dst++;
@@ -145,14 +145,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
src_px += n;
do {
*dst = MakeTransparent(*dst, 3, 4);
- *anim = remap[*anim];
+ *anim = 0;
anim++;
dst++;
} while (--n != 0);
} else {
do {
*dst = MakeTransparent(*dst, (256 * 4 - src_px->a), 256 * 4);
- *anim = remap[*anim];
+ *anim = 0;
anim++;
dst++;
src_px++;
@@ -164,23 +164,25 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (src_px->a == 255) {
do {
/* Compiler assumes pointer aliasing, can't optimise this on its own */
- uint m = *src_n++;
+ uint m = GB(*src_n, 0, 8);
/* Above PALETTE_ANIM_START is palette animation */
- *anim++ = m;
- *dst++ = (m >= PALETTE_ANIM_START) ? this->LookupColourInPalette(m) : src_px->data;
+ *anim++ = *src_n;
+ *dst++ = (m >= PALETTE_ANIM_START) ? this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)) : src_px->data;
src_px++;
+ src_n++;
} while (--n != 0);
} else {
do {
- uint m = *src_n++;
+ uint m = GB(*src_n, 0, 8);
*anim++ = 0;
if (m >= PALETTE_ANIM_START) {
- *dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst);
+ *dst = ComposeColourPANoCheck(this->AdjustBrightness(this->LookupColourInPalette(m), GB(*src_n, 8, 8)), src_px->a, *dst);
} else {
*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
}
dst++;
src_px++;
+ src_n++;
} while (--n != 0);
}
break;
@@ -219,7 +221,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
}
uint32 *udst = (uint32 *)dst;
- uint8 *anim;
+ uint16 *anim;
anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr);
@@ -259,7 +261,7 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
- this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour;
+ this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour | (DEFAULT_BRIGHTNESS << 8);
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
@@ -271,18 +273,18 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
}
uint32 colour32 = LookupColourInPalette(colour);
- uint8 *anim_line;
+ uint16 *anim_line;
anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
do {
uint32 *dst = (uint32 *)video;
- uint8 *anim = anim_line;
+ uint16 *anim = anim_line;
for (int i = width; i > 0; i--) {
*dst = colour32;
/* Set the colour in the anim-buffer too */
- *anim = colour;
+ *anim = colour | (DEFAULT_BRIGHTNESS << 8);
dst++;
anim++;
}
@@ -297,19 +299,19 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *dst = (uint32 *)video;
const uint32 *usrc = (const uint32 *)src;
- uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
+ uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
for (; height > 0; height--) {
/* We need to keep those for palette animation. */
uint32 *dst_pal = dst;
- uint8 *anim_pal = anim_line;
+ uint16 *anim_pal = anim_line;
memcpy(dst, usrc, width * sizeof(uint32));
usrc += width;
dst += _screen.pitch;
/* Copy back the anim-buffer */
- memcpy(anim_line, usrc, width * sizeof(uint8));
- usrc = (const uint32 *)((const uint8 *)usrc + width);
+ memcpy(anim_line, usrc, width * sizeof(uint16));
+ usrc = (const uint32 *)((const uint16 *)usrc + width);
anim_line += this->anim_buf_width;
/* Okay, it is *very* likely that the image we stored is using
@@ -320,10 +322,10 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
* for just the cursor. This just copies the implementation of
* palette animation, much cheaper though slightly nastier. */
for (int i = 0; i < width; i++) {
- uint colour = *anim_pal;
+ uint colour = GB(*anim_pal, 0, 8);
if (IsInsideBS(colour, PALETTE_ANIM_START, PALETTE_ANIM_SIZE)) {
/* Update this pixel */
- *dst_pal = LookupColourInPalette(colour);
+ *dst_pal = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim_pal, 8, 8));
}
dst_pal++;
anim_pal++;
@@ -337,7 +339,7 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
- const uint8 *anim_line;
+ const uint16 *anim_line;
if (this->anim_buf == NULL) return;
@@ -348,8 +350,8 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
src += _screen.pitch;
udst += width;
/* Copy the anim-buffer */
- memcpy(udst, anim_line, width * sizeof(uint8));
- udst = (uint32 *)((uint8 *)udst + width);
+ memcpy(udst, anim_line, width * sizeof(uint16));
+ udst = (uint32 *)((uint16 *)udst + width);
anim_line += this->anim_buf_width;
}
}
@@ -358,7 +360,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
- uint8 *dst, *src;
+ uint16 *dst, *src;
/* We need to scroll the anim-buffer too */
if (scroll_y > 0) {
@@ -375,7 +377,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height - scroll_y;
for (; th > 0; th--) {
- memcpy(dst, src, tw * sizeof(uint8));
+ memcpy(dst, src, tw * sizeof(uint16));
src -= this->anim_buf_width;
dst -= this->anim_buf_width;
}
@@ -396,7 +398,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height + scroll_y;
for (; th > 0; th--) {
- memmove(dst, src, tw * sizeof(uint8));
+ memmove(dst, src, tw * sizeof(uint16));
src += this->anim_buf_width;
dst += this->anim_buf_width;
}
@@ -407,7 +409,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
int Blitter_32bppAnim::BufferSize(int width, int height)
{
- return width * height * (sizeof(uint32) + sizeof(uint8));
+ return width * height * (sizeof(uint32) + sizeof(uint16));
}
void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
@@ -421,16 +423,19 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
this->palette.count_dirty--;
}
- const uint8 *anim = this->anim_buf;
+ this->palette.first_dirty = 1;
+ this->palette.count_dirty = 255;
+
+ const uint16 *anim = this->anim_buf;
uint32 *dst = (uint32 *)_screen.dst_ptr;
/* Let's walk the anim buffer and try to find the pixels */
for (int y = this->anim_buf_height; y != 0 ; y--) {
for (int x = this->anim_buf_width; x != 0 ; x--) {
- uint colour = *anim;
+ uint colour = GB(*anim, 0, 8);
if (IsInsideBS(colour, this->palette.first_dirty, this->palette.count_dirty)) {
/* Update this pixel */
- *dst = LookupColourInPalette(colour);
+ *dst = this->AdjustBrightness(LookupColourInPalette(colour), GB(*anim, 8, 8));
}
dst++;
anim++;
@@ -452,7 +457,7 @@ void Blitter_32bppAnim::PostResize()
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
free(this->anim_buf);
- this->anim_buf = CallocT<uint8>(_screen.width * _screen.height);
+ this->anim_buf = CallocT<uint16>(_screen.width * _screen.height);
this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height;
}