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authorpeter1138 <peter1138@openttd.org>2008-05-28 17:08:45 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-28 17:08:45 +0000
commitf44a2c38f8887a2f9d6d3e6111d7d00537033274 (patch)
treee3b1a41f6c2673d9234e674b63e6f1c7c5af1a55 /src/autoreplace_gui.cpp
parent6e334d10bb4790089aeb77f41ef64ab4748ced82 (diff)
downloadopenttd-f44a2c38f8887a2f9d6d3e6111d7d00537033274.tar.xz
(svn r13313) -Fix-ish (r13306): List was copied in another place the autoreplace gui...
Diffstat (limited to 'src/autoreplace_gui.cpp')
-rw-r--r--src/autoreplace_gui.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
index 3f1caf10f..101f61427 100644
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -254,8 +254,6 @@ public:
ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc, vehicletype)
{
this->wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
- new (&this->list[0]) EngineList();
- new (&this->list[1]) EngineList();
this->update_left = true;
this->update_right = true;
this->init_lists = true;
@@ -381,12 +379,12 @@ public:
/* Draw the lists */
for (byte i = 0; i < 2; i++) {
uint widget = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX;
- EngineList list = this->list[i]; // which list to draw
+ EngineList *list = &this->list[i]; // which list to draw
EngineID start = i == 0 ? this->vscroll.pos : this->vscroll2.pos; // what is the offset for the start (scrolling)
- EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list.size());
+ EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list->size());
/* Do the actual drawing */
- DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].top + 1, &list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
+ DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
/* Also draw the details if an engine is selected */
if (this->sel_engine[i] != INVALID_ENGINE) {