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authorrubidium <rubidium@openttd.org>2007-05-18 17:31:41 +0000
committerrubidium <rubidium@openttd.org>2007-05-18 17:31:41 +0000
commitba24c34f8558369cc0802c92963b40ff5c7b0bc2 (patch)
tree3eac526253ee6111911b7ea868ca46065b6d5889 /src/autoreplace_gui.cpp
parent2196abd71d687564597a0d4f6f9defc8679ba87b (diff)
downloadopenttd-ba24c34f8558369cc0802c92963b40ff5c7b0bc2.tar.xz
(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
Diffstat (limited to 'src/autoreplace_gui.cpp')
-rw-r--r--src/autoreplace_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
index 2915f8476..03c1610e8 100644
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -62,7 +62,7 @@ void InvalidateAutoreplaceWindow(EngineID e)
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
-void AddRemoveEngineFromAutoreplaceAndBuildWindows(byte type)
+void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
_rebuild_left_list = false; // left list is only for the vehicles the player owns and is not related to being buildable
_rebuild_right_list = true;
@@ -202,7 +202,7 @@ static void GenerateLists(Window *w)
}
-void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count);
+void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count);
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
@@ -296,7 +296,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
EngineID end = min((i == 0 ? w->vscroll.cap : w->vscroll2.cap) + start, EngList_Count(&list));
/* Do the actual drawing */
- DrawEngineList(w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0);
+ DrawEngineList((VehicleType)w->window_number, x, 15, list, start, end, WP(w, replaceveh_d).sel_engine[i], i == 0);
/* Also draw the details if an engine is selected */
if (WP(w, replaceveh_d).sel_engine[i] != INVALID_ENGINE) {
@@ -480,7 +480,7 @@ static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
};
-void ShowReplaceVehicleWindow(byte vehicletype)
+void ShowReplaceVehicleWindow(VehicleType vehicletype)
{
Window *w;