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author | bjarni <bjarni@openttd.org> | 2007-02-07 19:10:19 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-02-07 19:10:19 +0000 |
commit | d40886903d7477a0f901f1ce0eaed9daa3b9d607 (patch) | |
tree | b16bae58b03b0c68fe0ab88a8311dd7f6406238a /src/autoreplace_gui.cpp | |
parent | 022e11d4219c644d3c4fa79931ca0b839d9b07e2 (diff) | |
download | openttd-d40886903d7477a0f901f1ce0eaed9daa3b9d607.tar.xz |
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
Diffstat (limited to 'src/autoreplace_gui.cpp')
-rw-r--r-- | src/autoreplace_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 89f347438..95c23d83f 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -251,7 +251,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) !EngineHasReplacementForPlayer(p, selected_id[0])); /* now the actual drawing of the window itself takes place */ - SetDParam(0, _vehicle_type_names[VehTypeToIndex(w->window_number)]); + SetDParam(0, _vehicle_type_names[w->window_number]); if (w->window_number == VEH_Train) { /* set on/off for renew_keep_length */ |