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authorbjarni <bjarni@openttd.org>2007-01-23 00:04:17 +0000
committerbjarni <bjarni@openttd.org>2007-01-23 00:04:17 +0000
commita7edefb8d744f2ed423f6a433230d092cbb285b8 (patch)
tree13558341cbdd1bb258f0437f6ffec130c84aaf38 /src/autoreplace_gui.cpp
parenta6a65f6c3e940161f7eb1c16e6e89ca61dfd936d (diff)
downloadopenttd-a7edefb8d744f2ed423f6a433230d092cbb285b8.tar.xz
(svn r8363) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a file of it's own
Diffstat (limited to 'src/autoreplace_gui.cpp')
-rw-r--r--src/autoreplace_gui.cpp630
1 files changed, 630 insertions, 0 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp
new file mode 100644
index 000000000..42901ed8f
--- /dev/null
+++ b/src/autoreplace_gui.cpp
@@ -0,0 +1,630 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "window.h"
+#include "gui.h"
+#include "command.h"
+#include "variables.h"
+#include "vehicle_gui.h"
+#include "newgrf_engine.h"
+
+
+static RailType _railtype_selected_in_replace_gui;
+
+static const StringID _rail_types_list[] = {
+ STR_RAIL_VEHICLES,
+ STR_ELRAIL_VEHICLES,
+ STR_MONORAIL_VEHICLES,
+ STR_MAGLEV_VEHICLES,
+ INVALID_STRING_ID
+};
+
+/* General Vehicle GUI based procedures that are independent of vehicle types */
+void InitializeVehiclesGuiList(void)
+{
+ _railtype_selected_in_replace_gui = RAILTYPE_RAIL;
+}
+
+// this define is to match engine.c, but engine.c keeps it to itself
+// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
+#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
+
+/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
+ * if used compined with show_cars set to false, it will work as intended. Replace window do it like that
+ * this was a big hack even before show_outdated was added. Stupid newgrf :p
+ */
+static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
+ uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
+{
+ EngineID j;
+ byte colour;
+ const Player *p = GetPlayer(_local_player);
+
+ for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
+ EngineID i = GetRailVehAtPosition(j);
+ const Engine *e = GetEngine(i);
+ const RailVehicleInfo *rvi = RailVehInfo(i);
+ const EngineInfo *info = EngInfo(i);
+
+ if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue;
+
+ if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
+ continue;
+
+ if (*sel == 0) *selected_id = j;
+
+
+ colour = *sel == 0 ? 0xC : 0x10;
+ if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
+ if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
+ || (e->railtype != railtype && !show_compatible)
+ || !(rvi->flags & RVI_WAGON) != is_engine ||
+ !HASBIT(e->player_avail, _local_player))
+ continue;
+#if 0
+ } else {
+ // TODO find a nice red colour for vehicles being replaced
+ if ( _autoreplace_array[i] != i )
+ colour = *sel == 0 ? 0x44 : 0x45;
+#endif
+ }
+
+ if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
+ DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
+ colour);
+ // show_outdated is true only for left side, which is where we show old replacements
+ DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ?
+ PALETTE_CRASH : GetEnginePalette(i, _local_player));
+ if ( show_outdated ) {
+ SetDParam(0, p->num_engines[i]);
+ DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
+ }
+ *y += 14;
+ }
+ --*sel;
+ }
+}
+
+
+static void SetupScrollStuffForReplaceWindow(Window *w)
+{
+ EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
+ const Player* p = GetPlayer(_local_player);
+ uint sel[2];
+ uint count = 0;
+ uint count2 = 0;
+ EngineID i;
+
+ sel[0] = WP(w,replaceveh_d).sel_index[0];
+ sel[1] = WP(w,replaceveh_d).sel_index[1];
+
+ switch (WP(w,replaceveh_d).vehicletype) {
+ case VEH_Train: {
+ RailType railtype = _railtype_selected_in_replace_gui;
+
+ w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
+ w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
+
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ EngineID eid = GetRailVehAtPosition(i);
+ const Engine* e = GetEngine(eid);
+ const EngineInfo* info = EngInfo(eid);
+
+ // left window contains compatible engines while right window only contains engines of the selected type
+ if (ENGINE_AVAILABLE &&
+ (RailVehInfo(eid)->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
+ if (IsCompatibleRail(e->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
+ if (sel[0] == count) selected_id[0] = eid;
+ count++;
+ }
+ if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
+ if (sel[1] == count2) selected_id[1] = eid;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Road: {
+ for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
+ CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
+
+ for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
+ if (cargo == RoadVehInfo(i)->cargo_type &&
+ HASBIT(GetEngine(i)->player_avail, _local_player)) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Ship: {
+ for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
+ CargoID cargo = svi->cargo_type;
+ bool refittable = svi->refittable;
+
+ for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
+ if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
+ ShipVehInfo(i)->cargo_type == cargo ||
+ ShipVehInfo(i)->refittable && refittable
+ )) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+
+ case VEH_Aircraft: {
+ for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
+ if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
+ if (sel[0] == count) selected_id[0] = i;
+ count++;
+ }
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte subtype = AircraftVehInfo(selected_id[0])->subtype;
+
+ for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
+ if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
+ (subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
+ if (sel[1] == count2) selected_id[1] = i;
+ count2++;
+ }
+ }
+ }
+ break;
+ }
+ }
+ // sets up the number of items in each list
+ SetVScrollCount(w, count);
+ SetVScroll2Count(w, count2);
+ WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
+ WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
+
+ WP(w,replaceveh_d).count[0] = count;
+ WP(w,replaceveh_d).count[1] = count2;
+ return;
+}
+
+
+static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
+ int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
+{
+ int sel[2];
+ EngineID selected_id[2];
+ const Player *p = GetPlayer(_local_player);
+
+ sel[0] = sel1;
+ sel[1] = sel2;
+
+ selected_id[0] = selected_id1;
+ selected_id[1] = selected_id2;
+
+ switch (WP(w,replaceveh_d).vehicletype) {
+ case VEH_Train: {
+ RailType railtype = _railtype_selected_in_replace_gui;
+ DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
+ /* draw sorting criteria string */
+
+ /* Ensure that custom engines which substituted wagons
+ * are sorted correctly.
+ * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
+ * engines to get more types.. Stays here until we have our own format
+ * then it is exit!!! */
+ if (WP(w,replaceveh_d).wagon_btnstate) {
+ train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
+ } else {
+ train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
+ train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
+ }
+ break;
+ }
+
+ case VEH_Road: {
+ int num = NUM_ROAD_ENGINES;
+ const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
+ EngineID engine_id = ROAD_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
+ y += 14;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte cargo = RoadVehInfo(selected_id[0])->cargo_type;
+
+ if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
+ DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 14;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e,--num);
+ break;
+ }
+
+ case VEH_Ship: {
+ int num = NUM_SHIP_ENGINES;
+ const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
+ EngineID engine_id = SHIP_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
+ y += 24;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type;
+ bool refittable = ShipVehInfo(selected_id[0])->refittable;
+
+ if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
+ DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 24;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e, --num);
+ break;
+ } //end of ship
+
+ case VEH_Aircraft: {
+ int num = NUM_AIRCRAFT_ENGINES;
+ const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
+ EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
+
+ do {
+ if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
+ if (sel[0] == 0) selected_id[0] = engine_id;
+ if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
+ DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
+ DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
+ SetDParam(0, p->num_engines[engine_id]);
+ DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
+ y += 24;
+ }
+ sel[0]--;
+ }
+
+ if (selected_id[0] != INVALID_ENGINE) {
+ byte subtype = AircraftVehInfo(selected_id[0])->subtype;
+
+ if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
+ HASBIT(e->player_avail, _local_player)) {
+ if (sel[1] == 0) selected_id[1] = engine_id;
+ if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
+ DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
+ DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
+ y2 += 24;
+ }
+ sel[1]--;
+ }
+ }
+ } while (++engine_id, ++e,--num);
+ break;
+ } // end of aircraft
+ }
+}
+
+static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
+{
+ static const StringID _vehicle_type_names[] = {
+ STR_019F_TRAIN,
+ STR_019C_ROAD_VEHICLE,
+ STR_019E_SHIP,
+ STR_019D_AIRCRAFT
+ };
+
+ switch (e->event) {
+ case WE_PAINT: {
+ Player *p = GetPlayer(_local_player);
+ int pos = w->vscroll.pos;
+ EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
+ int x = 1;
+ int y = 15;
+ int pos2 = w->vscroll2.pos;
+ int x2 = 1 + 228;
+ int y2 = 15;
+ int sel[2];
+ byte i;
+ sel[0] = WP(w,replaceveh_d).sel_index[0];
+ sel[1] = WP(w,replaceveh_d).sel_index[1];
+
+ SetupScrollStuffForReplaceWindow(w);
+
+ selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
+ selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
+
+ // Disable the "Start Replacing" button if:
+ // Either list is empty
+ // or Both lists have the same vehicle selected
+ // or The selected replacement engine has a replacement (to prevent loops)
+ // or The right list (new replacement) has the existing replacement vehicle selected
+ SetWindowWidgetDisabledState(w, 4,
+ selected_id[0] == INVALID_ENGINE ||
+ selected_id[1] == INVALID_ENGINE ||
+ selected_id[0] == selected_id[1] ||
+ EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
+ EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
+
+ // Disable the "Stop Replacing" button if:
+ // The left list (existing vehicle) is empty
+ // or The selected vehicle has no replacement set up
+ SetWindowWidgetDisabledState(w, 6,
+ selected_id[0] == INVALID_ENGINE ||
+ !EngineHasReplacementForPlayer(p, selected_id[0]));
+
+ // now the actual drawing of the window itself takes place
+ SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
+
+ if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
+ // set on/off for renew_keep_length
+ SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
+
+ // set wagon/engine button
+ SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
+ }
+
+ DrawWindowWidgets(w);
+
+ // sets up the string for the vehicle that is being replaced to
+ if (selected_id[0] != INVALID_ENGINE) {
+ if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
+ SetDParam(0, STR_NOT_REPLACING);
+ } else {
+ SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
+ }
+ } else {
+ SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
+ }
+
+ DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);
+
+ /* now we draw the two arrays according to what we just counted */
+ DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
+
+ WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
+ WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
+ /* now we draw the info about the vehicles we selected */
+ for (i = 0 ; i < 2 ; i++) {
+ if (selected_id[i] != INVALID_ENGINE) {
+ const Widget *wi = &w->widget[i == 0 ? 3 : 11];
+ DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
+ }
+ }
+ } break; // end of paint
+
+ case WE_CLICK: {
+ // these 3 variables is used if any of the lists is clicked
+ uint16 click_scroll_pos = w->vscroll2.pos;
+ uint16 click_scroll_cap = w->vscroll2.cap;
+ byte click_side = 1;
+
+ switch (e->we.click.widget) {
+ case 12:
+ WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
+ SetWindowDirty(w);
+ break;
+
+ case 14:
+ case 15: /* Railtype selection dropdown menu */
+ ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
+ break;
+
+ case 17: /* toggle renew_keep_length */
+ DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
+ break;
+
+ case 4: { /* Start replacing */
+ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
+ EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
+ DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
+ break;
+ }
+
+ case 6: { /* Stop replacing */
+ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
+ DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
+ break;
+ }
+
+ case 7:
+ // sets up that the left one was clicked. The default values are for the right one (9)
+ // this way, the code for 9 handles both sides
+ click_scroll_pos = w->vscroll.pos;
+ click_scroll_cap = w->vscroll.cap;
+ click_side = 0;
+ /* FALL THROUGH */
+
+ case 9: {
+ uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
+ if (i < click_scroll_cap) {
+ WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
+ SetWindowDirty(w);
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ _railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
+ /* Reset scrollbar positions */
+ w->vscroll.pos = 0;
+ w->vscroll2.pos = 0;
+ SetWindowDirty(w);
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+ w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
+
+ w->widget[7].data = (w->vscroll.cap << 8) + 1;
+ w->widget[9].data = (w->vscroll2.cap << 8) + 1;
+ break;
+ }
+}
+
+static const Widget _replace_rail_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL},
+// train specific stuff
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
+{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE},
+{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE},
+{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
+// end of train specific stuff
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const Widget _replace_road_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
+{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
+{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
+{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _replace_rail_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 252,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_rail_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+static const WindowDesc _replace_road_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 230,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_road_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
+ WDP_AUTO, WDP_AUTO, 456, 214,
+ WC_REPLACE_VEHICLE,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _replace_ship_aircraft_vehicle_widgets,
+ ReplaceVehicleWndProc
+};
+
+
+void ShowReplaceVehicleWindow(byte vehicletype)
+{
+ Window *w;
+
+ DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
+
+ switch (vehicletype) {
+ case VEH_Train:
+ w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
+ w->vscroll.cap = 8;
+ w->resize.step_height = 14;
+ WP(w, replaceveh_d).wagon_btnstate = true;
+ break;
+ case VEH_Road:
+ w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
+ w->vscroll.cap = 8;
+ w->resize.step_height = 14;
+ break;
+ case VEH_Ship:
+ case VEH_Aircraft:
+ w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
+ w->vscroll.cap = 4;
+ w->resize.step_height = 24;
+ break;
+ default: return;
+ }
+
+ w->caption_color = _local_player;
+ WP(w, replaceveh_d).vehicletype = vehicletype;
+ w->vscroll2.cap = w->vscroll.cap; // these two are always the same
+}