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authorbjarni <bjarni@openttd.org>2008-04-19 17:47:56 +0000
committerbjarni <bjarni@openttd.org>2008-04-19 17:47:56 +0000
commitdb403cbe926939b109e7949d42d0c730c93b473d (patch)
tree2b75a2af1937bbe8c4a43d4b0bb8e42b40fa57b2 /src/autoreplace_cmd.cpp
parent44145548ea0164ceee384bbcdaef29462534c373 (diff)
downloadopenttd-db403cbe926939b109e7949d42d0c730c93b473d.tar.xz
(svn r12792) -Codechange: [autoreplace] added a function to figure out if a replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r--src/autoreplace_cmd.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index 2b848ea3c..4c7249ea5 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -117,31 +117,26 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
}
-/* Replaces a vehicle (used to be called autorenew)
+/** Replaces a vehicle (used to be called autorenew)
* This function is only called from MaybeReplaceVehicle()
* Must be called with _current_player set to the owner of the vehicle
* @param w Vehicle to replace
* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
+ * @param p The vehicle owner (faster than refinding the pointer)
+ * @param new_engine_type The EngineID to replace to
* @return value is cost of the replacement or CMD_ERROR
*/
-static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
+static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost, const Player *p, EngineID new_engine_type)
{
CommandCost cost;
CommandCost sell_value;
Vehicle *old_v = *w;
- const Player *p = GetPlayer(old_v->owner);
- EngineID new_engine_type;
const UnitID cached_unitnumber = old_v->unitnumber;
bool new_front = false;
Vehicle *new_v = NULL;
char *vehicle_name = NULL;
CargoID replacement_cargo_type;
- /* Check if there is a autoreplacement set for the vehicle */
- new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type, old_v->group_id);
- /* if not, just renew to the same type */
- if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
-
replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
@@ -292,6 +287,32 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
return cost;
}
+/** Get the EngineID of the replacement for a vehicle
+ * @param v The vehicle to find a replacement for
+ * @param p The vehicle's owner (it's faster to forward the pointer than refinding it)
+ * @return the EngineID of the replacement. INVALID_ENGINE if no buildable replacement is found
+ */
+static EngineID GetNewEngineType(const Vehicle *v, const Player *p)
+{
+ if (v->type == VEH_TRAIN && IsRearDualheaded(v)) {
+ /* we build the rear ends of multiheaded trains with the front ones */
+ return INVALID_ENGINE;
+ }
+
+ EngineID e = EngineReplacementForPlayer(p, v->engine_type, v->group_id);
+
+ if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_player)) {
+ return e;
+ }
+
+ if (v->NeedsAutorenewing(p) && // replace if engine is too old
+ IsEngineBuildable(v->engine_type, v->type, _current_player)) { // engine can still be build
+ return v->engine_type;
+ }
+
+ return INVALID_ENGINE;
+}
+
/** replaces a vehicle if it's set for autoreplace or is too old
* (used to be called autorenew)
* @param v The vehicle to replace
@@ -348,19 +369,11 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
cost = CommandCost(EXPENSES_NEW_VEHICLES);
w = v;
do {
- if (w->type == VEH_TRAIN && IsRearDualheaded(w)) {
- /* we build the rear ends of multiheaded trains with the front ones */
- continue;
- }
-
- // check if the vehicle should be replaced
- if (!w->NeedsAutorenewing(p) || // replace if engine is too old
- w->max_age == 0) { // rail cars got a max age of 0
- if (!EngineHasReplacementForPlayer(p, w->engine_type, w->group_id)) continue;
- }
+ EngineID new_engine = GetNewEngineType(w, p);
+ if (new_engine == INVALID_ENGINE) continue;
/* Now replace the vehicle */
- cost.AddCost(ReplaceVehicle(&w, flags, cost.GetCost()));
+ cost.AddCost(ReplaceVehicle(&w, flags, cost.GetCost(), p, new_engine));
if (flags & DC_EXEC &&
(w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {