diff options
author | bjarni <bjarni@openttd.org> | 2008-04-27 20:09:29 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2008-04-27 20:09:29 +0000 |
commit | 783e20a263a5e72bfed81ef7a9535a2caefebf79 (patch) | |
tree | efbff2346a07d27ade486566153b76347444eb3f /src/autoreplace_cmd.cpp | |
parent | d6c971fd9b3777bcd0fa41ecaefb52ab2567bc89 (diff) | |
download | openttd-783e20a263a5e72bfed81ef7a9535a2caefebf79.tar.xz |
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r-- | src/autoreplace_cmd.cpp | 51 |
1 files changed, 34 insertions, 17 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index 65a53d95d..6d41893bd 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -206,7 +206,11 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost, con /* Now we move the old one out of the train */ DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); /* Add the new vehicle */ - DoCommand(0, (front->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); + CommandCost tmp_move = DoCommand(0, (front->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); + if (CmdFailed(tmp_move)) { + cost.AddCost(tmp_move); + DoCommand(0, new_v->index, 1, DC_EXEC, GetCmdSellVeh(VEH_TRAIN)); + } } } else { // copy/clone the orders @@ -232,7 +236,11 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost, con } if (temp_v != NULL) { - DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); + CommandCost tmp_move = DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE); + if (CmdFailed(tmp_move)) { + cost.AddCost(tmp_move); + DoCommand(0, temp_v->index, 1, DC_EXEC, GetCmdSellVeh(VEH_TRAIN)); + } } } } @@ -363,9 +371,10 @@ static EngineID GetNewEngineType(const Vehicle *v, const Player *p) CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs) { Vehicle *w; - const Player *p = GetPlayer(v->owner); + Player *p = GetPlayer(v->owner); CommandCost cost; bool stopped = false; + BackuppedVehicle backup(true); /* We only want "real" vehicle types. */ assert(IsPlayerBuildableVehicleType(v)); @@ -410,11 +419,14 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs) EngineID new_engine = GetNewEngineType(w, p); if (new_engine == INVALID_ENGINE) continue; + if (!backup.ContainsBackup()) { + /* We are going to try to replace a vehicle but we don't have any backup so we will make one. */ + backup.Backup(v, p); + } /* Now replace the vehicle */ - cost.AddCost(ReplaceVehicle(&w, flags, cost.GetCost(), p, new_engine)); + cost.AddCost(ReplaceVehicle(&w, DC_EXEC, cost.GetCost(), p, new_engine)); - if (flags & DC_EXEC && - (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) { + if (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE) { /* now we bought a new engine and sold the old one. We need to fix the * pointers in order to avoid pointing to the old one for trains: these * pointers should point to the front engine and not the cars @@ -423,18 +435,26 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs) } } while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL); + if (v->type == VEH_TRAIN && p->renew_keep_length) { + /* Remove wagons until the wanted length is reached */ + cost.AddCost(WagonRemoval(v, old_total_length)); + } + if (flags & DC_QUERY_COST || cost.GetCost() == 0) { /* We didn't do anything during the replace so we will just exit here */ + v = backup.Restore(v); if (stopped) v->vehstatus &= ~VS_STOPPED; return cost; } - if (display_costs && !(flags & DC_EXEC)) { + if (display_costs) { /* We want to ensure that we will not get below p->engine_renew_money. * We will not actually pay this amount. It's for display and checks only. */ - cost.AddCost((Money)p->engine_renew_money); - if (CmdSucceeded(cost) && GetAvailableMoneyForCommand() < cost.GetCost()) { + CommandCost tmp = cost; + tmp.AddCost((Money)p->engine_renew_money); + if (CmdSucceeded(tmp) && GetAvailableMoneyForCommand() < tmp.GetCost()) { /* We don't have enough money so we will set cost to failed */ + cost.AddCost((Money)p->engine_renew_money); cost.AddCost(CMD_ERROR); } } @@ -457,15 +477,12 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs) } } - if (flags & DC_EXEC && CmdSucceeded(cost)) { - if (v->type == VEH_TRAIN && p->renew_keep_length) { - /* Remove wagons until the wanted length is reached */ - cost.AddCost(WagonRemoval(v, old_total_length)); - } + if (display_costs && IsLocalPlayer() && (flags & DC_EXEC) && CmdSucceeded(cost)) { + ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost()); + } - if (display_costs && IsLocalPlayer()) { - ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost()); - } + if (!(flags & DC_EXEC) || CmdFailed(cost)) { + v = backup.Restore(v); } /* Start the vehicle if we stopped it earlier */ |