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author | frosch <frosch@openttd.org> | 2008-08-10 15:02:21 +0000 |
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committer | frosch <frosch@openttd.org> | 2008-08-10 15:02:21 +0000 |
commit | 110a9f8fc05abfc09cd56730dafea62c9d739f98 (patch) | |
tree | 71f1b3a72f2c6f8bfcd5f92e59b693bd3ad4ad7b /src/autoreplace_cmd.cpp | |
parent | f0347e538359ac2beb442439e24fa0175c19188c (diff) | |
download | openttd-110a9f8fc05abfc09cd56730dafea62c9d739f98.tar.xz |
(svn r14037) -Fix (r8610): The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept.
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r-- | src/autoreplace_cmd.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp index f4c7c9c81..8710ac171 100644 --- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -24,6 +24,69 @@ #include "table/strings.h" +/** Figure out if two engines got at least one type of cargo in common (refitting if needed) + * @param engine_a one of the EngineIDs + * @param engine_b the other EngineID + * @param type the type of the engines + * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all) + */ +static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type) +{ + uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true); + uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true); + return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0); +} + +/** + * Checks some basic properties whether autoreplace is allowed + * @param from Origin engine + * @param to Destination engine + * @param player Player to check for + * @return true if autoreplace is allowed + */ +bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player) +{ + /* First we make sure that it's a valid type the user requested + * check that it's an engine that is in the engine array */ + if (!IsEngineIndex(from) || !IsEngineIndex(to)) return false; + + /* we can't replace an engine into itself (that would be autorenew) */ + if (from == to) return false; + + VehicleType type = GetEngine(from)->type; + + /* check that the new vehicle type is available to the player and its type is the same as the original one */ + if (!IsEngineBuildable(to, type, player)) return false; + + switch (type) { + case VEH_TRAIN: { + const RailVehicleInfo *rvi_from = RailVehInfo(from); + const RailVehicleInfo *rvi_to = RailVehInfo(to); + + /* make sure the railtypes are compatible */ + if ((GetRailTypeInfo(rvi_from->railtype)->compatible_railtypes & GetRailTypeInfo(rvi_to->railtype)->compatible_railtypes) == 0) return false; + + /* make sure we do not replace wagons with engines or vise versa */ + if ((rvi_from->railveh_type == RAILVEH_WAGON) != (rvi_to->railveh_type == RAILVEH_WAGON)) return false; + break; + } + + case VEH_ROAD: + /* make sure that we do not replace a tram with a normal road vehicles or vise versa */ + if (HasBit(EngInfo(from)->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(to)->misc_flags, EF_ROAD_TRAM)) return false; + break; + + case VEH_AIRCRAFT: + /* make sure that we do not replace a plane with a helicopter or vise versa */ + if ((AircraftVehInfo(from)->subtype & AIR_CTOL) != (AircraftVehInfo(to)->subtype & AIR_CTOL)) return false; + break; + + default: break; + } + + /* the engines needs to be able to carry the same cargo */ + return EnginesGotCargoInCommon(from, to, type); +} /* * move the cargo from one engine to another if possible |