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authorfrosch <frosch@openttd.org>2008-08-10 15:02:21 +0000
committerfrosch <frosch@openttd.org>2008-08-10 15:02:21 +0000
commit110a9f8fc05abfc09cd56730dafea62c9d739f98 (patch)
tree71f1b3a72f2c6f8bfcd5f92e59b693bd3ad4ad7b /src/autoreplace_cmd.cpp
parentf0347e538359ac2beb442439e24fa0175c19188c (diff)
downloadopenttd-110a9f8fc05abfc09cd56730dafea62c9d739f98.tar.xz
(svn r14037) -Fix (r8610): The autoreplace gui showed vehicle types for replacement which CmdSetAutoReplace() did not accept.
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r--src/autoreplace_cmd.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index f4c7c9c81..8710ac171 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -24,6 +24,69 @@
#include "table/strings.h"
+/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
+ * @param engine_a one of the EngineIDs
+ * @param engine_b the other EngineID
+ * @param type the type of the engines
+ * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
+ */
+static bool EnginesGotCargoInCommon(EngineID engine_a, EngineID engine_b, VehicleType type)
+{
+ uint32 available_cargos_a = GetUnionOfArticulatedRefitMasks(engine_a, type, true);
+ uint32 available_cargos_b = GetUnionOfArticulatedRefitMasks(engine_b, type, true);
+ return (available_cargos_a == 0 || available_cargos_b == 0 || (available_cargos_a & available_cargos_b) != 0);
+}
+
+/**
+ * Checks some basic properties whether autoreplace is allowed
+ * @param from Origin engine
+ * @param to Destination engine
+ * @param player Player to check for
+ * @return true if autoreplace is allowed
+ */
+bool CheckAutoreplaceValidity(EngineID from, EngineID to, PlayerID player)
+{
+ /* First we make sure that it's a valid type the user requested
+ * check that it's an engine that is in the engine array */
+ if (!IsEngineIndex(from) || !IsEngineIndex(to)) return false;
+
+ /* we can't replace an engine into itself (that would be autorenew) */
+ if (from == to) return false;
+
+ VehicleType type = GetEngine(from)->type;
+
+ /* check that the new vehicle type is available to the player and its type is the same as the original one */
+ if (!IsEngineBuildable(to, type, player)) return false;
+
+ switch (type) {
+ case VEH_TRAIN: {
+ const RailVehicleInfo *rvi_from = RailVehInfo(from);
+ const RailVehicleInfo *rvi_to = RailVehInfo(to);
+
+ /* make sure the railtypes are compatible */
+ if ((GetRailTypeInfo(rvi_from->railtype)->compatible_railtypes & GetRailTypeInfo(rvi_to->railtype)->compatible_railtypes) == 0) return false;
+
+ /* make sure we do not replace wagons with engines or vise versa */
+ if ((rvi_from->railveh_type == RAILVEH_WAGON) != (rvi_to->railveh_type == RAILVEH_WAGON)) return false;
+ break;
+ }
+
+ case VEH_ROAD:
+ /* make sure that we do not replace a tram with a normal road vehicles or vise versa */
+ if (HasBit(EngInfo(from)->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(to)->misc_flags, EF_ROAD_TRAM)) return false;
+ break;
+
+ case VEH_AIRCRAFT:
+ /* make sure that we do not replace a plane with a helicopter or vise versa */
+ if ((AircraftVehInfo(from)->subtype & AIR_CTOL) != (AircraftVehInfo(to)->subtype & AIR_CTOL)) return false;
+ break;
+
+ default: break;
+ }
+
+ /* the engines needs to be able to carry the same cargo */
+ return EnginesGotCargoInCommon(from, to, type);
+}
/*
* move the cargo from one engine to another if possible