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authorrubidium <rubidium@openttd.org>2008-01-09 16:55:48 +0000
committerrubidium <rubidium@openttd.org>2008-01-09 16:55:48 +0000
commit0365c1f33ba130bcfc663309b806fe65d730381f (patch)
treea0181571819fca45c3cc170c7ce718009cb12535 /src/autoreplace_cmd.cpp
parent98b4fa7c070f2433539f2c399129c24fba842632 (diff)
downloadopenttd-0365c1f33ba130bcfc663309b806fe65d730381f.tar.xz
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r--src/autoreplace_cmd.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index 5b53cdb84..3ef22d687 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -161,12 +161,10 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
/* We give the player a loan of the same amount as the sell value.
* This is needed in case he needs the income from the sale to build the new vehicle.
* We take it back if building fails or when we really sell the old engine */
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
SubtractMoneyFromPlayer(sell_value);
cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
if (CmdFailed(cost)) {
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
/* Take back the money we just gave the player */
sell_value.MultiplyCost(-1);
SubtractMoneyFromPlayer(sell_value);
@@ -266,7 +264,6 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
/* Ensure that the player will not end up having negative money while autoreplacing
* This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
if (CmdFailed(tmp_move) || p->player_money < (cost.GetCost() + total_cost)) {
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
/* Pay back the loan */
sell_value.MultiplyCost(-1);
SubtractMoneyFromPlayer(sell_value);
@@ -276,7 +273,6 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
/* Take back the money we just gave the player just before building the vehicle
* The player will get the same amount now that the sale actually takes place */
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
sell_value.MultiplyCost(-1);
SubtractMoneyFromPlayer(sell_value);
@@ -336,7 +332,7 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
v->leave_depot_instantly = false;
for (;;) {
- cost = CommandCost();
+ cost = CommandCost(EXPENSES_NEW_VEHICLES);
w = v;
do {
if (w->type == VEH_TRAIN && IsRearDualheaded(w)) {