summaryrefslogtreecommitdiff
path: root/src/autoreplace_cmd.cpp
diff options
context:
space:
mode:
authorbjarni <bjarni@openttd.org>2008-04-27 20:09:29 +0000
committerbjarni <bjarni@openttd.org>2008-04-27 20:09:29 +0000
commit757de2bdf567f5c8eb40578b949875eefe1c9335 (patch)
treeefbff2346a07d27ade486566153b76347444eb3f /src/autoreplace_cmd.cpp
parent9f5f4e59cdc9a9a8225131c7a007acb009016dfb (diff)
downloadopenttd-757de2bdf567f5c8eb40578b949875eefe1c9335.tar.xz
(svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r--src/autoreplace_cmd.cpp51
1 files changed, 34 insertions, 17 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index 65a53d95d..6d41893bd 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -206,7 +206,11 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost, con
/* Now we move the old one out of the train */
DoCommand(0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
/* Add the new vehicle */
- DoCommand(0, (front->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ CommandCost tmp_move = DoCommand(0, (front->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ if (CmdFailed(tmp_move)) {
+ cost.AddCost(tmp_move);
+ DoCommand(0, new_v->index, 1, DC_EXEC, GetCmdSellVeh(VEH_TRAIN));
+ }
}
} else {
// copy/clone the orders
@@ -232,7 +236,11 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost, con
}
if (temp_v != NULL) {
- DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ CommandCost tmp_move = DoCommand(0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
+ if (CmdFailed(tmp_move)) {
+ cost.AddCost(tmp_move);
+ DoCommand(0, temp_v->index, 1, DC_EXEC, GetCmdSellVeh(VEH_TRAIN));
+ }
}
}
}
@@ -363,9 +371,10 @@ static EngineID GetNewEngineType(const Vehicle *v, const Player *p)
CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
{
Vehicle *w;
- const Player *p = GetPlayer(v->owner);
+ Player *p = GetPlayer(v->owner);
CommandCost cost;
bool stopped = false;
+ BackuppedVehicle backup(true);
/* We only want "real" vehicle types. */
assert(IsPlayerBuildableVehicleType(v));
@@ -410,11 +419,14 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
EngineID new_engine = GetNewEngineType(w, p);
if (new_engine == INVALID_ENGINE) continue;
+ if (!backup.ContainsBackup()) {
+ /* We are going to try to replace a vehicle but we don't have any backup so we will make one. */
+ backup.Backup(v, p);
+ }
/* Now replace the vehicle */
- cost.AddCost(ReplaceVehicle(&w, flags, cost.GetCost(), p, new_engine));
+ cost.AddCost(ReplaceVehicle(&w, DC_EXEC, cost.GetCost(), p, new_engine));
- if (flags & DC_EXEC &&
- (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE)) {
+ if (w->type != VEH_TRAIN || w->u.rail.first_engine == INVALID_ENGINE) {
/* now we bought a new engine and sold the old one. We need to fix the
* pointers in order to avoid pointing to the old one for trains: these
* pointers should point to the front engine and not the cars
@@ -423,18 +435,26 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
}
} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
+ if (v->type == VEH_TRAIN && p->renew_keep_length) {
+ /* Remove wagons until the wanted length is reached */
+ cost.AddCost(WagonRemoval(v, old_total_length));
+ }
+
if (flags & DC_QUERY_COST || cost.GetCost() == 0) {
/* We didn't do anything during the replace so we will just exit here */
+ v = backup.Restore(v);
if (stopped) v->vehstatus &= ~VS_STOPPED;
return cost;
}
- if (display_costs && !(flags & DC_EXEC)) {
+ if (display_costs) {
/* We want to ensure that we will not get below p->engine_renew_money.
* We will not actually pay this amount. It's for display and checks only. */
- cost.AddCost((Money)p->engine_renew_money);
- if (CmdSucceeded(cost) && GetAvailableMoneyForCommand() < cost.GetCost()) {
+ CommandCost tmp = cost;
+ tmp.AddCost((Money)p->engine_renew_money);
+ if (CmdSucceeded(tmp) && GetAvailableMoneyForCommand() < tmp.GetCost()) {
/* We don't have enough money so we will set cost to failed */
+ cost.AddCost((Money)p->engine_renew_money);
cost.AddCost(CMD_ERROR);
}
}
@@ -457,15 +477,12 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
}
}
- if (flags & DC_EXEC && CmdSucceeded(cost)) {
- if (v->type == VEH_TRAIN && p->renew_keep_length) {
- /* Remove wagons until the wanted length is reached */
- cost.AddCost(WagonRemoval(v, old_total_length));
- }
+ if (display_costs && IsLocalPlayer() && (flags & DC_EXEC) && CmdSucceeded(cost)) {
+ ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
+ }
- if (display_costs && IsLocalPlayer()) {
- ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
- }
+ if (!(flags & DC_EXEC) || CmdFailed(cost)) {
+ v = backup.Restore(v);
}
/* Start the vehicle if we stopped it earlier */