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author | belugas <belugas@openttd.org> | 2008-02-09 03:12:05 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-02-09 03:12:05 +0000 |
commit | cebb86777ab56559938a51bfdb2a3188eb427d08 (patch) | |
tree | c25cef20252d4f79dcaeff2a6dcf6fd23f201927 /src/articulated_vehicles.h | |
parent | a782ab3903891f414408556e87e1e94ca2cfc5a3 (diff) | |
download | openttd-cebb86777ab56559938a51bfdb2a3188eb427d08.tar.xz |
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
Diffstat (limited to 'src/articulated_vehicles.h')
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