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author | rubidium <rubidium@openttd.org> | 2007-08-03 19:36:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-03 19:36:00 +0000 |
commit | 836105864c840469cbaea7776fe376a2008d72fc (patch) | |
tree | ea92676733322e0fc10f54254112dd92b294ebfb /src/articulated_vehicles.cpp | |
parent | aa9869e2de9117bbe0203aa1485ae6b5acac6f03 (diff) | |
download | openttd-836105864c840469cbaea7776fe376a2008d72fc.tar.xz |
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r-- | src/articulated_vehicles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 9ae398f4d..2fad99769 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -42,7 +42,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type) /* Attempt to use pre-allocated vehicles until they run out. This can happen * if the callback returns different values depending on the cargo type. */ u->next = vl[i]; - if (u->next == NULL) u->next = AllocateVehicle(); + if (u->next == NULL) u->next = new InvalidVehicle(); if (u->next == NULL) return; u = u->next; |