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author | rubidium <rubidium@openttd.org> | 2009-01-09 14:59:02 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-09 14:59:02 +0000 |
commit | f0b0691bfe603e362cd5760240582cec410876ff (patch) | |
tree | c50b9279882186f1767a0a6d05f3b4df148a5c93 /src/articulated_vehicles.cpp | |
parent | 331b8dd7d4c95266aae579171064879d847ea8aa (diff) | |
download | openttd-f0b0691bfe603e362cd5760240582cec410876ff.tar.xz |
(svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL.
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r-- | src/articulated_vehicles.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 9f2e05bc0..bb21b49f8 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -17,6 +17,10 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window) { if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0; + /* If we can't allocate a vehicle now, we can't allocate it in the command + * either, so it doesn't matter how many articulated parts there are. */ + if (!Vehicle::CanAllocateItem()) return 0; + Vehicle *v = NULL;; if (!purchase_window) { v = new InvalidVehicle(); |