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authorNiels Martin Hansen <nielsm@indvikleren.dk>2018-07-19 21:17:07 +0200
committerPatric Stout <truebrain@openttd.org>2018-07-19 21:17:07 +0200
commit2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad (patch)
tree36da708e128fc68d9ceac32362503df43af2fc22 /src/animated_tile.cpp
parenta3d1950b656787b76fbccec1aedd63407c34c2f1 (diff)
downloadopenttd-2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad.tar.xz
Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
Diffstat (limited to 'src/animated_tile.cpp')
-rw-r--r--src/animated_tile.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/animated_tile.cpp b/src/animated_tile.cpp
index 796c5f5e0..2a4cd8958 100644
--- a/src/animated_tile.cpp
+++ b/src/animated_tile.cpp
@@ -14,6 +14,7 @@
#include "core/smallvec_type.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
+#include "framerate_type.h"
#include "safeguards.h"
@@ -50,6 +51,8 @@ void AddAnimatedTile(TileIndex tile)
*/
void AnimateAnimatedTiles()
{
+ PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
+
const TileIndex *ti = _animated_tiles.Begin();
while (ti < _animated_tiles.End()) {
const TileIndex curr = *ti;