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authoryexo <yexo@openttd.org>2010-03-19 09:58:46 +0000
committeryexo <yexo@openttd.org>2010-03-19 09:58:46 +0000
commitf2743cd5ed72a2d6224ffa828aab796ed771cef2 (patch)
treeb8f2dc1b94e52007b88e9020d9ef0187b9b00ee7 /src/airport.cpp
parent414071d07f787042364fec573030720ba664154e (diff)
downloadopenttd-f2743cd5ed72a2d6224ffa828aab796ed771cef2.tar.xz
(svn r19464) -Codechange: move GetHangarTile to Airport
Diffstat (limited to 'src/airport.cpp')
-rw-r--r--src/airport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/airport.cpp b/src/airport.cpp
index d0b810a1d..950c906c3 100644
--- a/src/airport.cpp
+++ b/src/airport.cpp
@@ -397,7 +397,7 @@ byte GetVehiclePosOnBuild(TileIndex hangar_tile)
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
for (uint i = 0;; i++) {
- if (st->GetHangarTile(i) == hangar_tile) {
+ if (st->airport.GetHangarTile(i) == hangar_tile) {
assert(apc->layout[i].heading == HANGAR);
return apc->layout[i].position;
}