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authorrubidium <rubidium@openttd.org>2007-08-03 19:36:00 +0000
committerrubidium <rubidium@openttd.org>2007-08-03 19:36:00 +0000
commit836105864c840469cbaea7776fe376a2008d72fc (patch)
treeea92676733322e0fc10f54254112dd92b294ebfb /src/aircraft_cmd.cpp
parentaa9869e2de9117bbe0203aa1485ae6b5acac6f03 (diff)
downloadopenttd-836105864c840469cbaea7776fe376a2008d72fc.tar.xz
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index d12114d3f..b21448786 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
Vehicle *vl[3];
- if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
+ if (!Vehicle::AllocateList(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}