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authoryexo <yexo@openttd.org>2009-09-08 22:39:19 +0000
committeryexo <yexo@openttd.org>2009-09-08 22:39:19 +0000
commit37d702b2cecddfff115a05777c13f0de1b4ced49 (patch)
tree3aa05a7fe0a7f62a86d7cc81ab83b8a08f52a553 /src/aircraft_cmd.cpp
parent99af06dd30032f688ec2a81fc47ab5b8e356f1bd (diff)
downloadopenttd-37d702b2cecddfff115a05777c13f0de1b4ced49.tar.xz
(svn r17480) -Fix (r17405): fast aircraft could get stuck flyin gin circles trying to reach a certain point
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 07e29315f..cb38121d2 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1073,7 +1073,7 @@ static bool AircraftController(Aircraft *v)
if (newdir != v->direction) {
if (amd->flag & AMED_SLOWTURN) {
if (v->load_unload_time_rem == 0 || newdir == v->last_direction) {
- v->load_unload_time_rem = 8;
+ v->load_unload_time_rem = 1 << (_settings_game.vehicle.plane_speed - 1);
v->last_direction = v->direction;
v->direction = newdir;
}