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authortron <tron@openttd.org>2007-02-03 09:05:43 +0000
committertron <tron@openttd.org>2007-02-03 09:05:43 +0000
commitc326ff37956552f883e6d6f4dc6e2fb9f61e40d0 (patch)
tree26d91439e6a9b8f23752f33cabd1ef990dec8c60 /src/aircraft_cmd.cpp
parent981833751ae853f27e492dc0197f1239d7ed580c (diff)
downloadopenttd-c326ff37956552f883e6d6f4dc6e2fb9f61e40d0.tar.xz
(svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index ea5e255b8..7ab5a6185 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -230,8 +230,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
- if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) ||
- IsOrderPoolFull()) {
+ if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}