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authorcelestar <celestar@openttd.org>2007-02-16 12:10:19 +0000
committercelestar <celestar@openttd.org>2007-02-16 12:10:19 +0000
commita8e88ae7cccba34694289ad558232f7c04f3aa11 (patch)
tree6b3ff1cdf2f15276b7ba1a3374db2266e429cef3 /src/aircraft_cmd.cpp
parent5adb5315bbf0af959ad96a9ed9b2aaf216525134 (diff)
downloadopenttd-a8e88ae7cccba34694289ad558232f7c04f3aa11.tar.xz
(svn r8759) -Feature: Allow airports to have up to 4 entry points depending on approach direction. Note: they're not yet used, but will be soon
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp51
1 files changed, 47 insertions, 4 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index f3fdd3f1e..4a82b3049 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1443,6 +1443,50 @@ static void AircraftLandAirplane(Vehicle *v)
MaybeCrashAirplane(v);
}
+/**
+ * Find the entry point to an airport depending on direction which
+ * the airport is being approached from. Each airport can have up to
+ * four entry points for its approach system so that approaching
+ * aircraft do not fly through each other or are forced to do 180
+ * degree turns during the approach. The arrivals are grouped into
+ * four sectors dependent on the DiagDirection from which the airport
+ * is approached.
+ *
+ * @param v The vehicle that is approaching the airport
+ * @param apc The Airport Class being approached.
+ * @returns The index of the entry point
+ */
+static byte AircraftGetEntryPoint(const Vehicle *v, const AirportFTAClass *apc)
+{
+ const Station *st = NULL;
+ int delta_x = 0;
+ int delta_y = 0;
+ TileIndex tile = INVALID_TILE;
+
+ assert(v != NULL);
+ assert(apc != NULL);
+
+ st = GetStation(v->u.air.targetairport);
+ /* Make sure we don't go to 0,0 if the airport has been removed. */
+ tile = (st->airport_tile != 0) ? st->airport_tile : st->xy;
+
+ delta_x = v->x_pos - TileX(tile) * TILE_SIZE;
+ delta_y = v->y_pos - TileY(tile) * TILE_SIZE;
+
+ if (abs(delta_y) < abs(delta_x)) {
+ /* We are northeast or southwest of the airport */
+ if (delta_x < 0) return apc->entry_points[DIAGDIR_NE];
+
+ return apc->entry_points[DIAGDIR_SW];
+ }
+
+ /* We're either northwest or southeast of the airport */
+ if (delta_y < 0) return apc->entry_points[DIAGDIR_NW];
+
+ return apc->entry_points[DIAGDIR_SE];
+}
+
+
// set the right pos when heading to other airports after takeoff
static void AircraftNextAirportPos_and_Order(Vehicle *v)
{
@@ -1451,7 +1495,7 @@ static void AircraftNextAirportPos_and_Order(Vehicle *v)
v->u.air.targetairport = v->current_order.dest;
const AirportFTAClass *apc = GetStation(v->u.air.targetairport)->Airport();
- v->u.air.pos = v->u.air.previous_pos = apc->entry_point;
+ v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
}
static void AircraftLeaveHangar(Vehicle *v)
@@ -1817,8 +1861,7 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
current = current->next;
} while (current != NULL);
- DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d)", v->u.air.pos, v->u.air.state);
- DEBUG(misc, 0, "[Ap] airport entry point: %d, Vehicle: %d", apc->entry_point, v->index);
+ DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d) for vehicle %d", v->u.air.pos, v->u.air.state, v->index);
assert(0);
return false;
}
@@ -2118,7 +2161,7 @@ void UpdateAirplanesOnNewStation(Station *st)
*you cannot delete airport, so it doesn't matter
*/
if (v->u.air.state >= FLYING) { // circle around
- v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
+ v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, ap);
v->u.air.state = FLYING;
// landing plane needs to be reset to flying height (only if in pause mode upgrade,
// in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING