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authorrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
committerrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
commit283b3d16abc76f722f96d74ca92423a85ebdbf23 (patch)
tree5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/aircraft_cmd.cpp
parent9eee0a6a81fa4c7ff9c442c3f72c509d96d725c9 (diff)
downloadopenttd-283b3d16abc76f722f96d74ca92423a85ebdbf23.tar.xz
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index caf2b0726..e10074c1a 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1540,7 +1540,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
if (v->u.air.previous_pos != v->u.air.pos) {
AircraftEventHandler_EnterTerminal(v, apc);
/* on an airport with helipads, a helicopter will always land there
- * and get serviced at the same time - patch setting */
+ * and get serviced at the same time - setting */
if (_settings_game.order.serviceathelipad) {
if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
/* an exerpt of ServiceAircraft, without the invisibility stuff */