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author | frosch <frosch@openttd.org> | 2016-10-16 14:59:44 +0000 |
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committer | frosch <frosch@openttd.org> | 2016-10-16 14:59:44 +0000 |
commit | 117e73751c9aeea9f9663c15226c52541d2c8723 (patch) | |
tree | 694627f8d7396e81945fc84bce6b951f229add22 /src/aircraft_cmd.cpp | |
parent | c175067ed9c17d43feaf356cd575dddddd699889 (diff) | |
download | openttd-117e73751c9aeea9f9663c15226c52541d2c8723.tar.xz |
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r-- | src/aircraft_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 28680ad92..c9cddbf97 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -525,7 +525,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); u->z_pos = GetSlopePixelZ(safe_x, safe_y); - u->sprite_seq.sprite = v->sprite_seq.sprite; + u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured u->UpdatePositionAndViewport(); |