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author | rubidium <rubidium@openttd.org> | 2009-09-15 20:58:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-09-15 20:58:44 +0000 |
commit | af457fc9fe53686de6210c0bf8ec488993e22f56 (patch) | |
tree | 76f42c210572514a2f0053304b1063ea8b6e2b0f /src/aircraft_cmd.cpp | |
parent | e9ae22d2c554814cf256a95dde841cea30a86a3e (diff) | |
download | openttd-af457fc9fe53686de6210c0bf8ec488993e22f56.tar.xz |
(svn r17552) -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r-- | src/aircraft_cmd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 99faffa8e..df8b91b25 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -325,7 +325,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin v->name = NULL; // v->next_order_param = v->next_order = 0; -// v->load_unload_time_rem = 0; +// v->time_counter = 0; // v->progress = 0; v->last_station_visited = INVALID_STATION; // v->destination_coords = 0; @@ -1048,7 +1048,7 @@ static bool AircraftController(Aircraft *v) count = UpdateAircraftSpeed(v, speed_limit, hard_limit); if (count == 0) return false; - if (v->load_unload_time_rem != 0) v->load_unload_time_rem--; + if (v->time_counter != 0) v->time_counter--; do { @@ -1072,13 +1072,13 @@ static bool AircraftController(Aircraft *v) Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); if (newdir != v->direction) { if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8) { - if (v->load_unload_time_rem == 0 || newdir == v->last_direction) { + if (v->time_counter == 0 || newdir == v->last_direction) { if (newdir == v->last_direction) { v->number_consecutive_turns = 0; } else { v->number_consecutive_turns++; } - v->load_unload_time_rem = 2 * _settings_game.vehicle.plane_speed; + v->time_counter = 2 * _settings_game.vehicle.plane_speed; v->last_direction = v->direction; v->direction = newdir; } |