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authorrubidium <rubidium@openttd.org>2008-07-22 23:29:08 +0000
committerrubidium <rubidium@openttd.org>2008-07-22 23:29:08 +0000
commitaf21ac537ebb61a3bbdc308c0348c506f7e03161 (patch)
treed9cfd8c2d2837d20477cc30e5262251b5d3067d2 /src/aircraft_cmd.cpp
parent7cb5bf9c1215064c56808242cffb13f8fe62c7cb (diff)
downloadopenttd-af21ac537ebb61a3bbdc308c0348c506f7e03161.tar.xz
(svn r13794) -Fix: helicopters leaving a heliport could get stuck after processing conditional orders.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index dbdf6bd89..43ada5aad 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -1631,6 +1631,11 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
v->u.air.state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
}
break;
+ case OT_CONDITIONAL:
+ /* In case of a conditional order we just have to wait a tick
+ * longer, so the conditional order can actually be processed;
+ * we should not clear the order as that makes us go nowhere. */
+ return;
default: // orders have been deleted (no orders), goto depot and don't bother us
v->current_order.Free();
v->u.air.state = HANGAR;