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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/aircraft_cmd.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/aircraft_cmd.cpp')
-rw-r--r--src/aircraft_cmd.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 96faee211..7ad8486a4 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
- if (unit_num > _settings.vehicle.max_aircraft)
+ if (unit_num > _settings_game.vehicle.max_aircraft)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
@@ -404,7 +404,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->u.air.targetairport = GetStationIndex(tile);
v->SetNext(u);
- v->service_interval = _settings.vehicle.servint_aircraft;
+ v->service_interval = _settings_game.vehicle.servint_aircraft;
v->date_of_last_service = _date;
v->build_year = u->build_year = _cur_year;
@@ -664,7 +664,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static void CheckIfAircraftNeedsService(Vehicle *v)
{
- if (_settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
+ if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
@@ -884,7 +884,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE,
/* Adjust speed limits by plane speed factor to prevent taxiing
* and take-off speeds being too low. */
- speed_limit *= _settings.vehicle.plane_speed;
+ speed_limit *= _settings_game.vehicle.plane_speed;
if (v->u.air.cached_max_speed < speed_limit) {
if (v->cur_speed < speed_limit) hard_limit = false;
@@ -902,7 +902,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE,
* speeds to that aircraft do not get to taxi speed straight after
* touchdown. */
if (!hard_limit && v->cur_speed > speed_limit) {
- speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings.vehicle.plane_speed);
+ speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
}
spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
@@ -913,12 +913,12 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE,
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
- if (_settings.gui.vehicle_speed)
+ if (_settings_client.gui.vehicle_speed)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
/* Adjust distance moved by plane speed setting */
- if (_settings.vehicle.plane_speed > 1) spd /= _settings.vehicle.plane_speed;
+ if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed;
if (!(v->direction & 1)) spd = spd * 3 / 4;
@@ -1599,7 +1599,7 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *a
AircraftEventHandler_EnterTerminal(v, apc);
/* on an airport with helipads, a helicopter will always land there
* and get serviced at the same time - patch setting */
- if (_settings.order.serviceathelipad) {
+ if (_settings_game.order.serviceathelipad) {
if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
/* an exerpt of ServiceAircraft, without the invisibility stuff */
v->date_of_last_service = _date;