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author | smatz <smatz@openttd.org> | 2009-05-26 23:24:34 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-05-26 23:24:34 +0000 |
commit | faae8f0177a997ec49796e3275bd5a10bc26a939 (patch) | |
tree | 727b922e1b3308c85a9a8b9212b1a4884639c666 /src/aircraft.h | |
parent | d982ec81dfec20bac9f04c1d8c50a9efdb7b53bb (diff) | |
download | openttd-faae8f0177a997ec49796e3275bd5a10bc26a939.tar.xz |
(svn r16445) -Codechange: update old comments (Yexo)
Diffstat (limited to 'src/aircraft.h')
-rw-r--r-- | src/aircraft.h | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/aircraft.h b/src/aircraft.h index 090add20d..72343e6c5 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -89,12 +89,7 @@ struct AircraftCache { }; /** - * This class 'wraps' Vehicle; you do not actually instantiate this class. - * You create a Vehicle using AllocateVehicle, so it is added to the pool - * and you reinitialize that to a Train using: - * v = new (v) Aircraft(); - * - * As side-effect the vehicle type is set correctly. + * Aircraft, helicopters, rotors and their shadows belong to this class. */ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> { AircraftCache acache; ///< Cache of often used calculated values |