diff options
author | rubidium <rubidium@openttd.org> | 2014-09-21 06:35:34 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-09-21 06:35:34 +0000 |
commit | c0771b16570ad583ae530418f7149f2f79b21eb0 (patch) | |
tree | 25562edcedec3305c0e83f3dc222129724826158 /src/aircraft.h | |
parent | c88a4aaa5c853ccaf75006816c7d061fac79342b (diff) | |
download | openttd-c0771b16570ad583ae530418f7149f2f79b21eb0.tar.xz |
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
Diffstat (limited to 'src/aircraft.h')
-rw-r--r-- | src/aircraft.h | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/aircraft.h b/src/aircraft.h index a093f3b7f..0805ae8ec 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -15,6 +15,17 @@ #include "station_map.h" #include "vehicle_base.h" +/** + * Base values for flight levels above ground level for 'normal' flight and holding patterns. + * Due to speed and direction, the actual flight level may be higher. + */ +enum AircraftFlyingAltitude { + AIRCRAFT_MIN_FLYING_ALTITUDE = 120, ///< Minimum flying altitude above tile. + AIRCRAFT_MAX_FLYING_ALTITUDE = 360, ///< Maximum flying altitude above tile. + PLANE_HOLD_MAX_FLYING_ALTITUDE = 150, ///< holding flying altitude above tile of planes. + HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184 ///< holding flying altitude above tile of helicopters. +}; + struct Aircraft; /** An aircraft can be one of those types. */ @@ -25,9 +36,15 @@ enum AircraftSubType { AIR_ROTOR = 6, ///< rotor of an helicopter }; -/** Aircraft flags. */ -enum VehicleAirFlags { - VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away. +/** Flags for air vehicles; shared with disaster vehicles. */ +enum AirVehicleFlags { + VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away. + + /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft + * will ascend or descend multiple flight levels at a time instead of following the contours of the + * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */ + VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound. + VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound. }; static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite. @@ -40,7 +57,10 @@ void UpdateAircraftCache(Aircraft *v, bool update_range = false); void AircraftLeaveHangar(Aircraft *v, Direction exit_dir); void AircraftNextAirportPos_and_Order(Aircraft *v); void SetAircraftPosition(Aircraft *v, int x, int y, int z); -int GetAircraftFlyingAltitude(const Aircraft *v); + +void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max); +template <class T> +int GetAircraftFlightLevel(T *v, bool takeoff = false); /** Variables that are cached to improve performance and such. */ struct AircraftCache { @@ -60,7 +80,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> { DirectionByte last_direction; byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point. byte turn_counter; ///< Ticks between each turn to prevent > 45 degree turns. - byte flags; ///< Aircraft flags. @see VehicleAirFlags + byte flags; ///< Aircraft flags. @see AirVehicleFlags AircraftCache acache; |