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authorrubidium <rubidium@openttd.org>2007-04-29 21:24:08 +0000
committerrubidium <rubidium@openttd.org>2007-04-29 21:24:08 +0000
commit202009522c3075e26b675ed0408075b8663b0859 (patch)
tree776fa0d9e85c7423a43aaea0f6277b62b8acecf9 /src/aircraft.h
parent95e48eacaca785dacdda7d601ae7060b00b1f719 (diff)
downloadopenttd-202009522c3075e26b675ed0408075b8663b0859.tar.xz
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
Diffstat (limited to 'src/aircraft.h')
-rw-r--r--src/aircraft.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/aircraft.h b/src/aircraft.h
index eb11f755a..0876fee7f 100644
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -115,4 +115,22 @@ void UpdateAirplanesOnNewStation(const Station *st);
*/
void UpdateAircraftCache(Vehicle *v);
+/**
+ * This class 'wraps' Vehicle; you do not actually instantiate this class.
+ * You create a Vehicle using AllocateVehicle, so it is added to the pool
+ * and you reinitialize that to a Train using:
+ * v = new (v) Aircraft();
+ *
+ * As side-effect the vehicle type is set correctly.
+ */
+struct Aircraft : public Vehicle {
+ /** Initializes the Vehicle to an aircraft */
+ Aircraft() { this->type = VEH_AIRCRAFT; }
+
+ /** We want to 'destruct' the right class. */
+ virtual ~Aircraft() {}
+
+ const char *GetTypeString() { return "aircraft"; }
+};
+
#endif /* AIRCRAFT_H */