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author | truebrain <truebrain@openttd.org> | 2011-12-20 17:57:56 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-20 17:57:56 +0000 |
commit | 1c9bec19993417b1f3b240f2bdb0745aa26c0cb3 (patch) | |
tree | d09407cc962ee87ac1bbbbc60951cad74c6b1db7 /src/aircraft.h | |
parent | 7a38642a1c83531a65907ae784bc03a82d35132a (diff) | |
download | openttd-1c9bec19993417b1f3b240f2bdb0745aa26c0cb3.tar.xz |
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
Diffstat (limited to 'src/aircraft.h')
-rw-r--r-- | src/aircraft.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aircraft.h b/src/aircraft.h index 3e155eaf9..f47febd62 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -90,7 +90,7 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> { * @return Returns true if the aircraft is a helicopter/airplane and * false if it is a shadow or a rotor */ - FORCEINLINE bool IsNormalAircraft() const + inline bool IsNormalAircraft() const { /* To be fully correct the commented out functionality is the proper one, * but since value can only be 0 or 2, it is sufficient to only check <= 2 |