diff options
author | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
commit | f35ed4bbc2b05f1b83476b60948d64375f77f1b4 (patch) | |
tree | 1a1c59c13ddb1d152052f3a3a0bcffe4fb531173 /src/ai | |
parent | a332d10fd938f345fff18e5f4a662a58f692f734 (diff) | |
download | openttd-f35ed4bbc2b05f1b83476b60948d64375f77f1b4.tar.xz |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai.cpp | 5 | ||||
-rw-r--r-- | src/ai/default/default.cpp | 42 | ||||
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 27 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 13 |
4 files changed, 44 insertions, 43 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 58b97ad39..5b2e5a8fc 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -5,6 +5,7 @@ #include "../variables.h" #include "../command.h" #include "../network/network.h" +#include "../helpers.hpp" #include "ai.h" #include "default/default.h" @@ -50,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin if (_ai_player[player].queue_tail == NULL) { /* There is no item in the queue yet, create the queue */ - _ai_player[player].queue = malloc(sizeof(AICommand)); + MallocT(&_ai_player[player].queue, 1); _ai_player[player].queue_tail = _ai_player[player].queue; } else { /* Add an item at the end */ - _ai_player[player].queue_tail->next = malloc(sizeof(AICommand)); + MallocT(&_ai_player[player].queue_tail->next, 1); _ai_player[player].queue_tail = _ai_player[player].queue_tail->next; } diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 143e724b9..5a328e9d0 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -26,6 +26,7 @@ #include "../../variables.h" #include "../../bridge.h" #include "../../date.h" +#include "../../helpers.hpp" #include "default.h" // remove some day perhaps? @@ -63,10 +64,10 @@ enum { #include "../../table/ai_rail.h" -static byte GetRailTrackStatus(TileIndex tile) +static TrackBits GetRailTrackStatus(TileIndex tile) { uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL); - return (byte) (r | r >> 8); + return (TrackBits)(byte) (r | r >> 8); } @@ -644,8 +645,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) } if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) { - const Town* from = fr->from; - const Town* to = fr->to; + const Town* from = (const Town*)fr->from; + const Town* to = (const Town*)fr->to; if (from->pct_pass_transported > 0x99 || to->pct_pass_transported > 0x99) { @@ -783,7 +784,7 @@ static void AiWantLongIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -851,7 +852,7 @@ static void AiWantMediumIndustryRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -919,7 +920,7 @@ static void AiWantShortIndustryRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1020,7 +1021,7 @@ static void AiWantMailRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1089,7 +1090,7 @@ static void AiWantPassengerRoute(Player *p) p->ai.order_list_blocks[1] = 1; p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1164,7 +1165,7 @@ static void AiWantLongRoadIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1220,7 +1221,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1278,7 +1279,7 @@ static void AiWantLongRoadPassengerRoute(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1334,7 +1335,7 @@ static void AiWantPassengerRouteInsideTown(Player *p) p->ai.order_list_blocks[2] = 255; p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS; - p->ai.state_mode = -1; + p->ai.state_mode = UCHAR_MAX; p->ai.state_counter = 0; p->ai.timeout_counter = 0; } @@ -1852,7 +1853,7 @@ static bool AiDoFollowTrack(const Player* p) arpfd.tile2 = p->ai.cur_tile_a; arpfd.flag = false; arpfd.count = 0; - FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2, + FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, (DiagDirection)(p->ai.cur_dir_a^2), (TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd); return arpfd.count > 8; } @@ -1941,7 +1942,7 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p) } } arf->recursive_mode = 0; - arf->cur_best_dist = (uint)-1; + arf->cur_best_dist = UINT_MAX; arf->cur_best_depth = 0xff; return better; @@ -2185,7 +2186,7 @@ static bool AiRemoveTileAndGoForward(Player *p) } else { // Check if the bridge points in the right direction. // This is not really needed the first place AiRemoveTileAndGoForward is called. - if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false; + if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1)) return false; tile = GetOtherBridgeEnd(tile); @@ -2820,7 +2821,7 @@ static bool AiCheckRoadFinished(Player *p) are.best_dist = (uint)-1; for_each_bit(i, bits) { - FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are); + FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are); } if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false; @@ -3583,7 +3584,7 @@ static void AiStateRemoveStation(Player *p) p->ai.state = AIS_1; // Get a list of all stations that are in use by a vehicle - in_use = malloc(GetMaxStationIndex() + 1); + MallocT(&in_use, GetMaxStationIndex() + 1); memset(in_use, 0, GetMaxStationIndex() + 1); FOR_ALL_ORDERS(ord) { if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1; @@ -3705,7 +3706,7 @@ pos_3: return; } - rails = 0; + rails = TRACK_BIT_NONE; switch (GetBridgeRampDirection(tile)) { default: @@ -3798,7 +3799,6 @@ static void AiHandleTakeover(Player *p) uint asked = p->bankrupt_asked; Player *pp, *best_pl = NULL; int32 best_val = -1; - uint old_p; // Ask the guy with the highest performance hist. FOR_ALL_PLAYERS(pp) { @@ -3830,7 +3830,7 @@ static void AiHandleTakeover(Player *p) // Too little money for computer to buy it? if (best_pl->player_money >> 1 >= p->bankrupt_value) { // Computer wants to buy it. - old_p = _current_player; + PlayerID old_p = _current_player; _current_player = p->index; DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY); _current_player = old_p; diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 6ffdf1fec..5ba50ca7f 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -57,7 +57,7 @@ static bool IsRoad(TileIndex tile) // Check if the current tile is in our end-area static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current) { - const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target; + const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target; // It is not allowed to have a station on the end of a bridge or tunnel ;) if (current->path.node.user_data[0] != 0) return AYSTAR_DONE; @@ -82,7 +82,7 @@ static uint AiPathFinder_Hash(uint key1, uint key2) static void AyStar_AiPathFinder_Free(AyStar *aystar) { AyStarMain_Free(aystar); - free(aystar); + delete aystar; } @@ -99,7 +99,7 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin uint x; uint y; // Create AyStar - AyStar *result = malloc(sizeof(AyStar)); + AyStar *result = new AyStar(); init_AyStar(result, AiPathFinder_Hash, 1 << 10); // Set the function pointers result->CalculateG = AyStar_AiPathFinder_CalculateG; @@ -170,7 +170,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo // The h-value, simple calculation static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent) { - const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target; + const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target; int r, r2; if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) { @@ -214,7 +214,6 @@ static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *curre // What tiles are around us. static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current) { - uint i; int ret; int dir; @@ -223,7 +222,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr aystar->num_neighbours = 0; // Go through all surrounding tiles and check if they are within the limits - for (i = 0; i < 4; i++) { + for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) { TileIndex ctile = current->path.node.tile; // Current tile TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile @@ -238,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr if (IsTunnel(atile)) { if (GetTunnelDirection(atile) != i) continue; } else { - if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue; + if ((_m[atile].m5 & 1) != DiagDirToAxis(i)) continue; } } } @@ -246,7 +245,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) { if (IsTileType(ctile, MP_TUNNELBRIDGE)) { // An existing bridge/tunnel... let's test the direction ;) - if ((_m[ctile].m5 & 1U) != (i & 1)) continue; + if ((_m[ctile].m5 & 1) != (i & 1)) continue; } } @@ -254,7 +253,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr (AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) { // We are a bridge/tunnel, how cool!! // This means we can only point forward.. get the direction from the user_data - if (i != (current->path.node.user_data[0] >> 8)) continue; + if ((uint)i != (current->path.node.user_data[0] >> 8)) continue; } dir = 0; @@ -371,7 +370,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c -extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c +extern uint GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c enum { BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12, @@ -417,7 +416,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, // Skip if the tile was from a bridge or tunnel if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) { if (PathFinderInfo->rail_or_road) { - r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)); + r = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile))); // Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information.. if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) { res += AI_PATHFINDER_TILE_GOES_UP_PENALTY; @@ -426,7 +425,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, } } else { if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) { - r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)); + r = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)); if (r >= 15 || r == 0) { res += AI_PATHFINDER_TILE_GOES_UP_PENALTY; } else { @@ -452,13 +451,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, // Check if we are going up or down, first for the starting point // In user_data[0] is at the 8th bit the direction if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) { - if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) { + if (GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) { res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY; } } // Second for the end point if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) { - if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) { + if (GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) { res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY; } } diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 35115a880..855f74c8f 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -794,7 +794,7 @@ static void AiNew_State_FindDepot(Player *p) for (i=2;i<p->ainew.path_info.route_length-2;i++) { tile = p->ainew.path_info.route[i]; - for (j = 0; j < 4; j++) { + for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); if (IsTileType(t, MP_STREET) && @@ -825,7 +825,7 @@ static void AiNew_State_FindDepot(Player *p) tile = p->ainew.path_info.route[i]; - for (j = 0; j < 4; j++) { + for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); // It may not be placed on the road/rail itself @@ -901,7 +901,8 @@ static int AiNew_HowManyVehicles(Player *p) } // This is because moving 60% is more than we can dream of! - max_cargo *= 0.6; + max_cargo *= 6; + max_cargo /= 10; // We want all the cargo to be gone in a month.. so, we know the cargo it delivers // we know what the vehicle takes with him, and we know the time it takes him // to get back here.. now let's do some math! @@ -1051,7 +1052,7 @@ static void AiNew_State_BuildPath(Player *p) dir3 = p->ainew.to_direction; } - ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir1 = TileOffsByDiagDir(dir1); if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { @@ -1063,7 +1064,7 @@ static void AiNew_State_BuildPath(Player *p) } } - ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir2 = TileOffsByDiagDir(dir2); if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { @@ -1075,7 +1076,7 @@ static void AiNew_State_BuildPath(Player *p) } } - ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); + ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); if (!CmdFailed(ret)) { dir3 = TileOffsByDiagDir(dir3); if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { |