diff options
author | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
commit | 377ce6c5bf1bc98087a83cd906dd14223668acef (patch) | |
tree | 5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/ai | |
parent | 27105127f6f9161e42f9e329e2db8ea417558c9f (diff) | |
download | openttd-377ce6c5bf1bc98087a83cd906dd14223668acef.tar.xz |
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_gui.cpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_gamesettings.cpp | 4 | ||||
-rw-r--r-- | src/ai/api/ai_gamesettings.hpp | 2 | ||||
-rw-r--r-- | src/ai/api/ai_industrytype.hpp | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 62c2f37fb..8827601bc 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -316,7 +316,7 @@ struct AISettingsWindow : public Window { /* Display a query box so users can enter a custom value. */ this->clicked_row = num; SetDParam(0, this->ai_config->GetSetting(config_item.name)); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_CONFIG_SETTING_INT32, STR_CONFIG_SETTING_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); } this->SetDirty(); diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp index 16c95e72b..cc3bc56ac 100644 --- a/src/ai/api/ai_gamesettings.cpp +++ b/src/ai/api/ai_gamesettings.cpp @@ -8,7 +8,7 @@ /* static */ bool AIGameSettings::IsValid(const char *setting) { uint i; - const SettingDesc *sd = GetPatchFromName(setting, &i); + const SettingDesc *sd = GetSettingFromName(setting, &i); return sd != NULL && sd->desc.cmd != SDT_STRING; } @@ -17,7 +17,7 @@ if (!IsValid(setting)) return -1; uint i; - const SettingDesc *sd = GetPatchFromName(setting, &i); + const SettingDesc *sd = GetSettingFromName(setting, &i); void *ptr = GetVariableAddress(&_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; diff --git a/src/ai/api/ai_gamesettings.hpp b/src/ai/api/ai_gamesettings.hpp index 67c8d964e..12df6625b 100644 --- a/src/ai/api/ai_gamesettings.hpp +++ b/src/ai/api/ai_gamesettings.hpp @@ -22,7 +22,7 @@ * * @note The names of the setting for AIGameSettings::IsValid and * AIGameSettings::GetValue are the same ones as those that are shown by - * the list_patches command in the in-game console. Settings that are + * the list_settings command in the in-game console. Settings that are * string based are NOT supported and AIGAmeSettings::IsValid will return * false for them. These settings will not be supported either because * they have no relevance for the AI (default client names, server IPs, diff --git a/src/ai/api/ai_industrytype.hpp b/src/ai/api/ai_industrytype.hpp index f5773a4d3..9118a5638 100644 --- a/src/ai/api/ai_industrytype.hpp +++ b/src/ai/api/ai_industrytype.hpp @@ -89,7 +89,7 @@ public: * @param industry_type The type of the industry. * @pre IsValidIndustryType(industry_type). * @return True if you can prospect this type of industry. - * @note If the patch setting "Manual primary industry construction method" is set + * @note If the setting "Manual primary industry construction method" is set * to either "None" or "as other industries" this function always returns false. */ static bool CanProspectIndustry(IndustryType industry_type); |