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author | Darkvater <darkvater@openttd.org> | 2007-01-27 12:29:55 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2007-01-27 12:29:55 +0000 |
commit | 50ca901b40664453fe90a396577e6438fd45dc27 (patch) | |
tree | c85d1c112d4c04fb8079a90418ad3b654765dff3 /src/ai | |
parent | 8bebb83de97756e1781c418dc1fcc021fad483db (diff) | |
download | openttd-50ca901b40664453fe90a396577e6438fd45dc27.tar.xz |
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 7316b5648..ed805fb43 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -95,7 +95,7 @@ static void AiStateVehLoop(Player *p) if ((v->type == VEH_Train && v->subtype == 0) || v->type == VEH_Road || - (v->type == VEH_Aircraft && v->subtype <= 2) || + (v->type == VEH_Aircraft && IsNormalAircraft(v)) || v->type == VEH_Ship) { /* replace engine? */ if (v->type == VEH_Train && v->engine_type < 3 && |