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authoryexo <yexo@openttd.org>2009-02-10 19:22:09 +0000
committeryexo <yexo@openttd.org>2009-02-10 19:22:09 +0000
commit1eeb0f6748420003f20449c6f651b2b50d5c108e (patch)
tree035036289bb46372fcd255af1b34730f2a1f827e /src/ai
parent3072a5d7c23ea5f32941b0a063063cf764eeaf08 (diff)
downloadopenttd-1eeb0f6748420003f20449c6f651b2b50d5c108e.tar.xz
(svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old value so AIs can't work around it.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_instance.cpp11
-rw-r--r--src/ai/api/ai_abstractlist.cpp7
2 files changed, 8 insertions, 10 deletions
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index 834ad40f3..496ad6c34 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -272,13 +272,13 @@ void AIInstance::GameLoop()
if (!this->is_started) {
try {
+ AIObject::SetAllowDoCommand(false);
/* Run the constructor if it exists. Don't allow any DoCommands in it. */
if (this->engine->MethodExists(*this->instance, "constructor")) {
- AIObject::SetAllowDoCommand(false);
this->engine->CallMethod(*this->instance, "constructor");
- AIObject::SetAllowDoCommand(true);
}
this->CallLoad();
+ AIObject::SetAllowDoCommand(true);
/* Start the AI by calling Start() */
if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend)) this->Died();
} catch (AI_VMSuspend e) {
@@ -524,9 +524,10 @@ void AIInstance::Save()
} else if (this->engine->MethodExists(*this->instance, "Save")) {
HSQOBJECT savedata;
/* We don't want to be interrupted during the save function. */
+ bool backup_allow = AIObject::GetAllowDoCommand();
AIObject::SetAllowDoCommand(false);
this->engine->CallMethod(*this->instance, "Save", &savedata);
- AIObject::SetAllowDoCommand(true);
+ AIObject::SetAllowDoCommand(backup_allow);
if (!sq_istable(savedata)) {
AILog::Error("Save function should return a table.");
@@ -653,8 +654,6 @@ void AIInstance::CallLoad()
return;
}
- AIObject::SetAllowDoCommand(false);
-
/* Go to the instance-root */
sq_pushobject(vm, *this->instance);
/* Find the function-name inside the script */
@@ -673,6 +672,4 @@ void AIInstance::CallLoad()
/* Pop 1) The version, 2) the savegame data, 3) the object instance, 4) the function pointer. */
sq_pop(vm, 4);
-
- AIObject::SetAllowDoCommand(true);
}
diff --git a/src/ai/api/ai_abstractlist.cpp b/src/ai/api/ai_abstractlist.cpp
index 5fa0a1b23..f878933da 100644
--- a/src/ai/api/ai_abstractlist.cpp
+++ b/src/ai/api/ai_abstractlist.cpp
@@ -759,6 +759,7 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm) {
/* Don't allow docommand from a Valuator, as we can't resume in
* mid-code */
+ bool backup_allow = AIObject::GetAllowDoCommand();
AIObject::SetAllowDoCommand(false);
sq_addref(vm, &obj_func);
@@ -788,7 +789,7 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm) {
/* Call the function */
if (SQ_FAILED(sq_call(vm, nparam + 2, SQTrue, SQTrue))) {
- AIObject::SetAllowDoCommand(true);
+ AIObject::SetAllowDoCommand(backup_allow);
return SQ_ERROR;
}
@@ -810,7 +811,7 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm) {
sq_release(vm, &obj_func);
for (int i = 0; i < nparam; i++) sq_release(vm, &obj_params[i]);
- AIObject::SetAllowDoCommand(true);
+ AIObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)"));
}
}
@@ -826,6 +827,6 @@ SQInteger AIAbstractList::Valuate(HSQUIRRELVM vm) {
sq_release(vm, &obj_func);
for (int i = 0; i < nparam; i++) sq_release(vm, &obj_params[i]);
- AIObject::SetAllowDoCommand(true);
+ AIObject::SetAllowDoCommand(backup_allow);
return 0;
}