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authorrubidium <rubidium@openttd.org>2009-09-30 21:07:54 +0000
committerrubidium <rubidium@openttd.org>2009-09-30 21:07:54 +0000
commitc847f5c04e15920d6f4d9a80e181ffc63e61264a (patch)
tree9f80b07df68b2aa6c53c11a8be64e4cc4d690737 /src/ai
parent00324050930287e25d9a616f12cdf1421c3445e7 (diff)
downloadopenttd-c847f5c04e15920d6f4d9a80e181ffc63e61264a.tar.xz
(svn r17674) -Codechange: replace SetDirty + OnInvalidateData with InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 2f5135444..c1139bbcf 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -586,8 +586,7 @@ struct AIConfigWindow : public Window {
if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
this->selected_slot = (CompanyID)slot;
- this->OnInvalidateData(0);
- this->SetDirty();
+ this->InvalidateData();
break;
}