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authorpeter1138 <peter1138@openttd.org>2017-03-12 16:33:40 +0000
committerpeter1138 <peter1138@openttd.org>2017-03-12 16:33:40 +0000
commitc55f586df8ea121ee02f4d7a8e3d9aec6aaabec0 (patch)
treeba0722c7c07b6b7fe2041bf33eecaaf1e60fef22 /src/ai
parent3aad5abfe953cd7641e74b6ff5b159f7a58013f2 (diff)
downloadopenttd-c55f586df8ea121ee02f4d7a8e3d9aec6aaabec0.tar.xz
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/ai_gui.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index a0720e2ea..dd1de4dc2 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -531,21 +531,23 @@ struct AISettingsWindow : public Window {
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
- ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
+ VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
- if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
+ const ScriptConfigItem config_item = **it;
+ if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
- this->ai_config->SetSetting((*it).name, value);
+ this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
}
virtual void OnDropdownSelect(int widget, int index)
{
assert(this->clicked_dropdown);
- ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
+ VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
- if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
- this->ai_config->SetSetting((*it).name, index);
+ const ScriptConfigItem config_item = **it;
+ if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
+ this->ai_config->SetSetting(config_item.name, index);
this->SetDirty();
}